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fsfw/unittests/devicehandler/DeviceHandlerCommander.h

50 lines
1.8 KiB
C++

#ifndef TESTS_SRC_FSFW_TESTS_UNIT_DEVICEHANDLER_DEVICEHANDLERCOMMANDER_H_
#define TESTS_SRC_FSFW_TESTS_UNIT_DEVICEHANDLER_DEVICEHANDLERCOMMANDER_H_
#include "fsfw/action/CommandActionHelper.h"
#include "fsfw/action/CommandsActionsIF.h"
#include "fsfw/objectmanager/SystemObject.h"
#include "fsfw/returnvalues/returnvalue.h"
#include "fsfw/tasks/ExecutableObjectIF.h"
class DeviceHandlerCommander : public ExecutableObjectIF,
public SystemObject,
public CommandsActionsIF {
public:
DeviceHandlerCommander(object_id_t objectId);
virtual ~DeviceHandlerCommander();
ReturnValue_t performOperation(uint8_t operationCode = 0);
ReturnValue_t initialize() override;
MessageQueueIF* getCommandQueuePtr() override;
void stepSuccessfulReceived(ActionId_t actionId, uint8_t step) override;
void stepFailedReceived(ActionId_t actionId, uint8_t step, ReturnValue_t returnCode) override;
void dataReceived(ActionId_t actionId, const uint8_t* data, uint32_t size) override;
void completionSuccessfulReceived(ActionId_t actionId) override;
void completionFailedReceived(ActionId_t actionId, ReturnValue_t returnCode) override;
/**
* @brief Calling this function will send the command to the device handler object.
*
* @param target Object ID of the device handler
* @param actionId Action ID of the command to send
*/
ReturnValue_t sendCommand(object_id_t target, ActionId_t actionId);
ReturnValue_t getReplyReturnCode();
void resetReplyReturnCode();
private:
static const uint32_t QUEUE_SIZE = 20;
MessageQueueIF* commandQueue = nullptr;
CommandActionHelper commandActionHelper;
ReturnValue_t lastReplyReturnCode = returnvalue::FAILED;
void readCommandQueue();
};
#endif /* TESTS_SRC_FSFW_TESTS_UNIT_DEVICEHANDLER_DEVICEHANDLERCOMMANDER_H_ */