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forked from ROMEO/nexosim

Add support for custom/real-time clocks

This commit is contained in:
Serge Barral
2023-08-29 12:46:40 +02:00
parent fe3fd372e7
commit ef703f5b7e
10 changed files with 579 additions and 59 deletions

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@ -0,0 +1,235 @@
use std::time::{Duration, Instant, SystemTime};
use crate::time::MonotonicTime;
/// A type that can be used to synchronize a simulation.
///
/// This trait abstract over the different types of clocks, such as
/// as-fast-as-possible and real-time clocks.
///
/// A clock can be associated to a simulation at initialization time by calling
/// [`SimInit::init_with_clock()`](crate::simulation::SimInit::init_with_clock).
pub trait Clock {
/// Blocks until the deadline.
fn synchronize(&mut self, deadline: MonotonicTime) -> SyncStatus;
}
/// The current synchronization status of a clock.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum SyncStatus {
/// The clock is synchronized.
Synchronized,
/// The clock is lagging behind by the specified offset.
OutOfSync(Duration),
}
/// A dummy [`Clock`] that ignores synchronization.
///
/// Choosing this clock effectively makes the simulation run as fast as
/// possible.
#[derive(Copy, Clone, Debug, Default)]
pub struct NoClock {}
impl NoClock {
/// Constructs a new `NoClock` object.
pub fn new() -> Self {
Self {}
}
}
impl Clock for NoClock {
/// Returns immediately with status `SyncStatus::Synchronized`.
fn synchronize(&mut self, _: MonotonicTime) -> SyncStatus {
SyncStatus::Synchronized
}
}
/// A real-time [`Clock`] based on the system's monotonic clock.
///
/// This clock accepts an arbitrary reference time and remains synchronized with
/// the system's monotonic clock.
#[derive(Copy, Clone, Debug)]
pub struct SystemClock {
wall_clock_ref: Instant,
simulation_ref: MonotonicTime,
}
impl SystemClock {
/// Constructs a `SystemClock` with an offset between simulation clock and
/// wall clock specified by a simulation time matched to an [`Instant`]
/// timestamp.
///
/// The provided reference time may lie in the past or in the future.
///
/// # Examples
///
/// ```
/// use std::time::{Duration, Instant};
///
/// use asynchronix::simulation::SimInit;
/// use asynchronix::time::{MonotonicTime, SystemClock};
///
/// let t0 = MonotonicTime::new(1_234_567_890, 0);
///
/// // Make the simulation start in 1s.
/// let clock = SystemClock::from_instant(t0, Instant::now() + Duration::from_secs(1));
///
/// let simu = SimInit::new()
/// // .add_model(...)
/// // .add_model(...)
/// .init_with_clock(t0, clock);
/// ```
pub fn from_instant(simulation_ref: MonotonicTime, wall_clock_ref: Instant) -> Self {
Self {
wall_clock_ref,
simulation_ref,
}
}
/// Constructs a `SystemClock` with an offset between simulation clock and
/// wall clock specified by a simulation time matched to a [`SystemTime`]
/// timestamp.
///
/// The provided reference time may lie in the past or in the future.
///
/// Note that, even though the wall clock reference is specified with the
/// (non-monotonic) system clock, the [`synchronize()`](Clock::synchronize)
/// method will still use the system's _monotonic_ clock. This constructor
/// makes a best-effort attempt at synchronizing the monotonic clock with
/// the non-monotonic system clock _at construction time_, but this
/// synchronization will be lost if the system clock is subsequently
/// modified through administrative changes, introduction of leap second or
/// otherwise.
///
/// # Examples
///
/// ```
/// use std::time::{Duration, UNIX_EPOCH};
///
/// use asynchronix::simulation::SimInit;
/// use asynchronix::time::{MonotonicTime, SystemClock};
///
/// let t0 = MonotonicTime::new(1_234_567_890, 0);
///
/// // Make the simulation start at the next full second boundary.
/// let now_secs = UNIX_EPOCH.elapsed().unwrap().as_secs();
/// let start_time = UNIX_EPOCH + Duration::from_secs(now_secs + 1);
///
/// let clock = SystemClock::from_system_time(t0, start_time);
///
/// let simu = SimInit::new()
/// // .add_model(...)
/// // .add_model(...)
/// .init_with_clock(t0, clock);
/// ```
pub fn from_system_time(simulation_ref: MonotonicTime, wall_clock_ref: SystemTime) -> Self {
// Select the best-correlated `Instant`/`SystemTime` pair from several
// samples to improve robustness towards possible thread suspension
// between the calls to `SystemTime::now()` and `Instant::now()`.
const SAMPLES: usize = 3;
let mut last_instant = Instant::now();
let mut min_delta = Duration::MAX;
let mut ref_time = None;
// Select the best-correlated instant/date pair.
for _ in 0..SAMPLES {
// The inner loop is to work around monotonic clock platform bugs
// that may cause `checked_duration_since` to fail.
let (date, instant, delta) = loop {
let date = SystemTime::now();
let instant = Instant::now();
let delta = instant.checked_duration_since(last_instant);
last_instant = instant;
if let Some(delta) = delta {
break (date, instant, delta);
}
};
// Store the current instant/date if the time elapsed since the last
// measurement is shorter than the previous candidate.
if min_delta > delta {
min_delta = delta;
ref_time = Some((instant, date));
}
}
// Set the selected instant/date as the wall clock reference and adjust
// the simulation reference accordingly.
let (instant_ref, date_ref) = ref_time.unwrap();
let simulation_ref = if date_ref > wall_clock_ref {
let correction = date_ref.duration_since(wall_clock_ref).unwrap();
simulation_ref + correction
} else {
let correction = wall_clock_ref.duration_since(date_ref).unwrap();
simulation_ref - correction
};
Self {
wall_clock_ref: instant_ref,
simulation_ref,
}
}
}
impl Clock for SystemClock {
/// Blocks until the system time corresponds to the specified simulation
/// time.
fn synchronize(&mut self, deadline: MonotonicTime) -> SyncStatus {
let target_time = if deadline >= self.simulation_ref {
self.wall_clock_ref + deadline.duration_since(self.simulation_ref)
} else {
self.wall_clock_ref - self.simulation_ref.duration_since(deadline)
};
let now = Instant::now();
match target_time.checked_duration_since(now) {
Some(sleep_duration) => {
spin_sleep::sleep(sleep_duration);
SyncStatus::Synchronized
}
None => SyncStatus::OutOfSync(now.duration_since(target_time)),
}
}
}
/// An automatically initialized real-time [`Clock`] based on the system's
/// monotonic clock.
///
/// This clock is similar to [`SystemClock`] except that the first call to
/// [`synchronize()`](Clock::synchronize) never blocks and implicitly defines
/// the reference time. In other words, the clock starts running on its first
/// invocation.
#[derive(Copy, Clone, Debug, Default)]
pub struct AutoSystemClock {
inner: Option<SystemClock>,
}
impl AutoSystemClock {
/// Constructs a new `AutoSystemClock`.
pub fn new() -> Self {
Self::default()
}
}
impl Clock for AutoSystemClock {
/// Initializes the time reference and returns immediately on the first
/// call, otherwise blocks until the system time corresponds to the
/// specified simulation time.
fn synchronize(&mut self, deadline: MonotonicTime) -> SyncStatus {
match &mut self.inner {
None => {
let now = Instant::now();
self.inner = Some(SystemClock::from_instant(deadline, now));
SyncStatus::Synchronized
}
Some(clock) => clock.synchronize(deadline),
}
}
}

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@ -24,7 +24,7 @@ const NANOS_PER_SEC: u32 = 1_000_000_000;
/// - if required, exact conversion to a Unix timestamp is trivial and only
/// requires subtracting from this timestamp the number of leap seconds
/// between TAI and UTC time (see also the
/// [`as_unix_secs`](MonotonicTime::as_unix_secs) method).
/// [`as_unix_secs()`](MonotonicTime::as_unix_secs) method).
///
/// Although no date-time conversion methods are provided, conversion from
/// timestamp to TAI date-time representations and back can be easily performed
@ -163,7 +163,8 @@ impl MonotonicTime {
/// [`EPOCH`](MonotonicTime::EPOCH) (1970-01-01 00:00:00 TAI).
///
/// Consistently with the interpretation of seconds and nanoseconds in the
/// [`new`][Self::new] constructor, seconds are always rounded towards `-∞`.
/// [`new()`](Self::new) constructor, seconds are always rounded towards
/// `-∞`.
///
/// # Examples
///
@ -192,12 +193,12 @@ impl MonotonicTime {
/// current and historical values.
///
/// This method merely subtracts the offset from the value returned by
/// [`as_secs`](Self::as_secs) and checks for potential overflow; its main
/// [`as_secs()`](Self::as_secs) and checks for potential overflow; its main
/// purpose is to prevent mistakes regarding the direction in which the
/// offset should be applied.
///
/// Note that the nanosecond part of a Unix timestamp can be simply
/// retrieved with [`subsec_nanos`][Self::subsec_nanos] since UTC and TAI
/// retrieved with [`subsec_nanos()`](Self::subsec_nanos) since UTC and TAI
/// differ by a whole number of seconds.
///
/// # Panics