forked from ROMEO/nexosim
Make it possible to cancel current-time events
This is a pretty large patch that impacts the API. Until now, it was not possible to cancel events that were scheduled for the current simulation time slice, making it necessary for the user to use complex workarounds (see former version of the espresso machine example). The new implementation makes this possible but the generation of a key associated to an event has now a non-negligible cost (basicaly it creates three references to an Arc). For this reason, the API now defaults to NOT creating a key, and new methods were added for situations when the event may need to be cancelled and a key is necessary. See the much simplified implementation of the espresso machine example for a motivating case.
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@ -113,7 +113,7 @@
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//! }
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//! impl Delay {
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//! pub fn input(&mut self, value: f64, scheduler: &Scheduler<Self>) {
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//! scheduler.schedule_in(Duration::from_secs(1), Self::send, value).unwrap();
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//! scheduler.schedule_event_in(Duration::from_secs(1), Self::send, value).unwrap();
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//! }
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//!
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//! async fn send(&mut self, value: f64) {
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@ -184,7 +184,7 @@
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//! # }
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//! # impl Delay {
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//! # pub fn input(&mut self, value: f64, scheduler: &Scheduler<Self>) {
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//! # scheduler.schedule_in(Duration::from_secs(1), Self::send, value).unwrap();
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//! # scheduler.schedule_event_in(Duration::from_secs(1), Self::send, value).unwrap();
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//! # }
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//! # async fn send(&mut self, value: f64) { // this method can be private
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//! # self.output.send(value).await;
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@ -242,7 +242,7 @@
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//! [`Simulation::send_event()`](simulation::Simulation::send_event) or
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//! [`Simulation::send_query()`](simulation::Simulation::send_query),
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//! 3. by scheduling events, using for instance
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//! [`Simulation::schedule_in()`](simulation::Simulation::schedule_in).
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//! [`Simulation::schedule_event_in()`](simulation::Simulation::schedule_event_in).
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//!
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//! Simulation outputs can be monitored using
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//! [`EventSlot`](simulation::EventSlot)s and
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@ -275,7 +275,7 @@
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//! # }
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//! # impl Delay {
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//! # pub fn input(&mut self, value: f64, scheduler: &Scheduler<Self>) {
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//! # scheduler.schedule_in(Duration::from_secs(1), Self::send, value).unwrap();
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//! # scheduler.schedule_event_in(Duration::from_secs(1), Self::send, value).unwrap();
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//! # }
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//! # async fn send(&mut self, value: f64) { // this method can be private
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//! # self.output.send(value).await;
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@ -354,11 +354,12 @@
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//!
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//! The first guarantee (and only the first) also extends to events scheduled
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//! from a simulation with
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//! [`Simulation::schedule_in()`](simulation::Simulation::schedule_in) or
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//! [`Simulation::schedule_at()`](simulation::Simulation::schedule_at): if the
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//! scheduler contains several events to be delivered at the same time to the
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//! same model, these events will always be processed in the order in which they
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//! were scheduled.
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//! [`Simulation::schedule_event_in()`](simulation::Simulation::schedule_event_in)
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//! or
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//! [`Simulation::schedule_event_at()`](simulation::Simulation::schedule_event_at):
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//! if the scheduler contains several events to be delivered at the same time to
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//! the same model, these events will always be processed in the order in which
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//! they were scheduled.
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//!
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//! [actor_model]: https://en.wikipedia.org/wiki/Actor_model
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//! [pony]: https://www.ponylang.io/
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