110 lines
3.6 KiB
Rust

//! Simple Cascade example
//!
//! A timer will be periodically started which starts another timer via the cascade feature.
//! This timer will then start another timer with the cascade feature as well.
#![no_main]
#![no_std]
#![allow(non_snake_case)]
use cortex_m_rt::entry;
use embedded_hal::delay::DelayNs;
// Import panic provider.
use panic_probe as _;
// Import logger.
use defmt_rtt as _;
use va108xx_hal::{
pac::{self, interrupt},
prelude::*,
timer::{CascadeControl, CascadeSelect, CascadeSource, CountdownTimer, InterruptConfig},
};
#[entry]
fn main() -> ! {
defmt::println!("-- VA108xx Cascade example application--");
let dp = pac::Peripherals::take().unwrap();
let mut delay = CountdownTimer::new(50.MHz(), dp.tim0);
// Will be started periodically to trigger a cascade
let mut cascade_triggerer = CountdownTimer::new(50.MHz(), dp.tim3);
cascade_triggerer.auto_disable(true);
cascade_triggerer.enable_interrupt(InterruptConfig::new(pac::Interrupt::OC1, true, false));
cascade_triggerer.enable();
// First target for cascade
let mut cascade_target_1 = CountdownTimer::new(50.MHz(), dp.tim4);
cascade_target_1.auto_deactivate(true);
cascade_target_1
.cascade_source(CascadeSelect::Csd0, CascadeSource::Tim(3))
.unwrap();
let mut csd_cfg = CascadeControl {
enable_src_0: true,
trigger_mode_0: true,
..Default::default()
};
cascade_target_1.cascade_control(csd_cfg);
// Normally it should already be sufficient to activate IRQ in the CTRL
// register but a full interrupt is use here to display print output when
// the timer expires
cascade_target_1.enable_interrupt(InterruptConfig::new(pac::Interrupt::OC2, true, false));
// The counter will only activate when the cascade signal is coming in so
// it is okay to call start here to set the reset value
cascade_target_1.start(1.Hz());
// Activated by first cascade target
let mut cascade_target_2 = CountdownTimer::new(50.MHz(), dp.tim5);
cascade_target_2.auto_deactivate(true);
// Set TIM4 as cascade source
cascade_target_2
.cascade_source(CascadeSelect::Csd1, CascadeSource::Tim(4))
.unwrap();
csd_cfg = CascadeControl::default();
csd_cfg.enable_src_1 = true;
// Use trigger mode here
csd_cfg.trigger_mode_1 = true;
cascade_target_2.cascade_control(csd_cfg);
// Normally it should already be sufficient to activate IRQ in the CTRL
// register but a full interrupt is use here to display print output when
// the timer expires
cascade_target_2.enable_interrupt(InterruptConfig::new(pac::Interrupt::OC3, true, false));
// The counter will only activate when the cascade signal is coming in so
// it is okay to call start here to set the reset value
cascade_target_2.start(1.Hz());
// Unpend all IRQs
unsafe {
cortex_m::peripheral::NVIC::unmask(pac::Interrupt::OC0);
cortex_m::peripheral::NVIC::unmask(pac::Interrupt::OC1);
cortex_m::peripheral::NVIC::unmask(pac::Interrupt::OC2);
cortex_m::peripheral::NVIC::unmask(pac::Interrupt::OC3);
}
loop {
defmt::info!("-- Triggering cascade in 0.5 seconds --");
cascade_triggerer.start(2.Hz());
delay.delay_ms(5000);
}
}
#[interrupt]
fn OC1() {
static mut IDX: u32 = 0;
defmt::info!("{}: Cascade trigger timed out", &IDX);
*IDX += 1;
}
#[interrupt]
fn OC2() {
static mut IDX: u32 = 0;
defmt::info!("{}: First cascade target timed out", &IDX);
*IDX += 1;
}
#[interrupt]
fn OC3() {
static mut IDX: u32 = 0;
defmt::info!("{}: Second cascade target timed out", &IDX);
*IDX += 1;
}