parent
423a9540ed
commit
131e3ff1e3
@ -4,14 +4,12 @@ High-level overview
|
||||
# Structure
|
||||
|
||||
The general structure is driven by the usage of interfaces provided by objects.
|
||||
The FSFW uses C++17 as baseline. Most modern compilers like GCC should have support for this
|
||||
standard, even for micocontrollers.
|
||||
|
||||
The FSFW uses dynamic allocation during the initialization but provides static containers during
|
||||
runtime.This simplifies the instantiation of objects and allows the usage of some standard
|
||||
containers. Dynamic Allocation after initialization is discouraged and different solutions are
|
||||
provided in the FSFW to achieve that. The fsfw uses run-time type information but will not throw
|
||||
exceptions.
|
||||
The FSFW uses C++11 as baseline. The intention behind this is that this C++ Standard should be
|
||||
widely available, even with older compilers.
|
||||
The FSFW uses dynamic allocation during the initialization but provides static containers during runtime.
|
||||
This simplifies the instantiation of objects and allows the usage of some standard containers.
|
||||
Dynamic Allocation after initialization is discouraged and different solutions are provided in the
|
||||
FSFW to achieve that. The fsfw uses run-time type information but exceptions are not allowed.
|
||||
|
||||
# Failure Handling
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user