add spill option
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@ -2,8 +2,8 @@
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#include "fsfw/FSFW.h"
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PoolManager::PoolManager(object_id_t setObjectId, const LocalPoolConfig& localPoolConfig)
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: LocalPool(setObjectId, localPoolConfig, true) {
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PoolManager::PoolManager(object_id_t setObjectId, const LocalPoolConfig& localPoolConfig, bool spillToHigherPools)
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: LocalPool(setObjectId, localPoolConfig, true, spillToHigherPools) {
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mutex = MutexFactory::instance()->createMutex();
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}
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@ -21,7 +21,7 @@
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*/
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class PoolManager : public LocalPool {
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public:
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PoolManager(object_id_t setObjectId, const LocalPoolConfig& poolConfig);
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PoolManager(object_id_t setObjectId, const LocalPoolConfig& poolConfig, bool spillToHigherPools);
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/**
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* @brief In the PoolManager's destructor all allocated memory
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