Merge pull request 'Pool Manager spill to higher pools option' (#135) from pool_manager_spilling_opt into develop

Reviewed-on: eive/fsfw#135
This commit is contained in:
Robin Müller 2023-03-14 18:22:31 +01:00
commit 4c88ab80c8
3 changed files with 4 additions and 3 deletions

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@ -16,6 +16,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/).
- Rename FW subsystem ID from `PCDU_2` to `POWER_SYSTEM_IF`.
- Add new `SWITCH_UNKNOWN` returnvalue in `PowerSwitchIF`.
- Pool Manager now allows enabling the `spillToHigherPools` option.
# [v6.0.0]

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@ -2,8 +2,8 @@
#include "fsfw/FSFW.h"
PoolManager::PoolManager(object_id_t setObjectId, const LocalPoolConfig& localPoolConfig)
: LocalPool(setObjectId, localPoolConfig, true) {
PoolManager::PoolManager(object_id_t setObjectId, const LocalPoolConfig& localPoolConfig, bool spillToHigherPools)
: LocalPool(setObjectId, localPoolConfig, true, spillToHigherPools) {
mutex = MutexFactory::instance()->createMutex();
}

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@ -21,7 +21,7 @@
*/
class PoolManager : public LocalPool {
public:
PoolManager(object_id_t setObjectId, const LocalPoolConfig& poolConfig);
PoolManager(object_id_t setObjectId, const LocalPoolConfig& poolConfig, bool spillToHigherPools);
/**
* @brief In the PoolManager's destructor all allocated memory