Merge branch 'mueller_empty_pst_check' into luz_FixedTimeslotTask_ExistenceCheck
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commit
8ce0c8facb
@ -89,7 +89,10 @@ uint32_t FixedSlotSequence::getLengthMs() const {
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}
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ReturnValue_t FixedSlotSequence::checkSequence() const {
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//Iterate through slotList and check successful creation. Checks if timing is ok (must be ascending) and if all handlers were found.
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if(slotList.empty()) {
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error << "Fixed Slot Sequence: Slot list is empty!" << std::endl;
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std::exit(0);
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}
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auto slotIt = slotList.begin();
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uint32_t count = 0;
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uint32_t time = 0;
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@ -6,15 +6,21 @@
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#include <list>
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/**
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* \brief This class is the representation of a Polling Sequence Table in software.
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* @brief This class is the representation of a Polling Sequence Table in software.
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*
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* \details The FixedSlotSequence object maintains the dynamic execution of device handler objects.
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* The main idea is to create a list of device handlers, to announce all handlers to the
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* polling sequence and to maintain a list of polling slot objects. This slot list represents the
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* Polling Sequence Table in software. Each polling slot contains information to indicate when and
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* which device handler shall be executed within a given polling period.
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* The sequence is then executed by iterating through this slot list.
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* Handlers are invoking by calling a certain function stored in the handler list.
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* @details
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* The FixedSlotSequence object maintains the dynamic execution of
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* device handler objects.
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*
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* The main idea is to create a list of device handlers, to announce all
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* handlers to thepolling sequence and to maintain a list of
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* polling slot objects. This slot list represents the Polling Sequence Table
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* in software.
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*
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* Each polling slot contains information to indicate when and
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* which device handler shall be executed within a given polling period.
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* The sequence is then executed by iterating through this slot list.
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* Handlers are invoking by calling a certain function stored in the handler list.
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*/
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class FixedSlotSequence {
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public:
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@ -97,6 +103,11 @@ public:
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*/
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std::list<FixedSequenceSlot*>::iterator current;
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/**
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* Iterate through slotList and check successful creation.
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* Checks if timing is ok (must be ascending) and if all handlers were found.
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* @return
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*/
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ReturnValue_t checkSequence() const;
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protected:
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