add two new events for the recovery process, to make debug and output more clear. This also makes a recovery process more clear for OPS.
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@ -235,14 +235,14 @@ bool AssemblyBase::checkAndHandleRecovery() {
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if (recoveryOffTimer.isBusy()) {
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return true;
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}
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triggerEvent(RECOVERY_STEP, 0);
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triggerEvent(RECOVERY_WAITING, recoveringDevice->first);
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sendHealthCommand(recoveringDevice->second.commandQueue, HEALTHY);
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internalState = STATE_NONE;
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recoveryState = RECOVERY_ONGOING;
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// Don't check state!
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return true;
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case RECOVERY_ONGOING:
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triggerEvent(RECOVERY_STEP, 1);
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triggerEvent(RECOVERY_RESTARTING, recoveringDevice->first);
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recoveryState = RECOVERY_ONGOING_2;
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recoveringDevice->second.healthChanged = false;
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// Device should be healthy again, so restart a transition.
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@ -35,6 +35,13 @@ class HasHealthIF {
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static const Event RECOVERY_STEP = MAKE_EVENT(11, severity::MEDIUM);
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//! Recovery was completed. Not necessarily successful. No parameters.
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static const Event RECOVERY_DONE = MAKE_EVENT(12, severity::MEDIUM);
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//! Recovery is ongoing. The recovering device is currently OFF, waiting for restart.
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//! P1: Object Id of the recovering device.
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static const Event RECOVERY_WAITING = MAKE_EVENT(13, severity::MEDIUM);
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//! Recovery is ongoing. Restarting the recovering device.
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//! P1: Object Id of the recovering device.
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static const Event RECOVERY_RESTARTING = MAKE_EVENT(14, severity::MEDIUM);
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virtual ~HasHealthIF() {}
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virtual MessageQueueId_t getCommandQueue() const = 0;
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