set tests continued
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@ -73,24 +73,32 @@ TEST_CASE("LocalDataSet" , "[LocDataSetTest]") {
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localSet.setValidity(true, true);
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}
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/* Zero out some values for next test */
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localSet.localPoolVarUint8 = 0;
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localSet.localPoolVarFloat = 0;
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{
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/* Now we read again and check whether our zeroed values were overwritten with
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the values in the pool */
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PoolReadHelper readHelper(&localSet);
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REQUIRE(readHelper.getReadResult() == retval::CATCH_OK);
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CHECK(localSet.isValid());
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CHECK(localSet.localPoolVarUint8.value == 232);
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CHECK(localSet.localPoolVarUint8.isValid());
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CHECK(localSet.localPoolVarFloat.value == Catch::Approx(-2324.322));
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CHECK(localSet.localPoolVarUint8.isValid());
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CHECK(localSet.localPoolVarFloat.isValid());
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CHECK(localSet.localPoolUint16Vec.value[0] == 232);
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CHECK(localSet.localPoolUint16Vec.value[1] == 23923);
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CHECK(localSet.localPoolUint16Vec.value[2] == 1);
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CHECK(localSet.localPoolVarUint8.isValid());
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CHECK(localSet.localPoolUint16Vec.isValid());
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/* Now we serialize these values into a buffer without the validity buffer */
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localSet.setValidityBufferGeneration(false);
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maxSize = localSet.getSerializedSize();
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CHECK(maxSize == sizeof(uint8_t) + sizeof(uint16_t) * 3 + sizeof(float));
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serSize = 0;
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uint8_t buffer[maxSize];
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/* Already reserve additional space for validity buffer, will be needed later */
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uint8_t buffer[maxSize + 1];
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uint8_t* buffPtr = buffer;
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CHECK(localSet.serialize(&buffPtr, &serSize, maxSize,
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SerializeIF::Endianness::MACHINE) == retval::CATCH_OK);
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@ -106,6 +114,27 @@ TEST_CASE("LocalDataSet" , "[LocDataSetTest]") {
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CHECK(rawUint16Vec[0] == 232);
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CHECK(rawUint16Vec[1] == 23923);
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CHECK(rawUint16Vec[2] == 1);
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size_t sizeToDeserialize = maxSize;
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/* Now we zeros out the raw entries and deserialize back into the dataset */
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std::memset(buffer, 0, sizeof(buffer));
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const uint8_t* constBuffPtr = buffer;
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CHECK(localSet.deSerialize(&constBuffPtr, &sizeToDeserialize,
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SerializeIF::Endianness::MACHINE) == retval::CATCH_OK);
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/* Check whether deserialization was successfull */
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CHECK(localSet.localPoolVarUint8.value == 0);
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CHECK(localSet.localPoolVarFloat.value == Catch::Approx(0.0));
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CHECK(localSet.localPoolVarUint8.value == 0);
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CHECK(localSet.localPoolUint16Vec.value[0] == 0);
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CHECK(localSet.localPoolUint16Vec.value[1] == 0);
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CHECK(localSet.localPoolUint16Vec.value[2] == 0);
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/* Validity should be unchanged */
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CHECK(localSet.localPoolVarUint8.isValid());
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CHECK(localSet.localPoolVarFloat.isValid());
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CHECK(localSet.localPoolUint16Vec.isValid());
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/* Now we do the same process but with the validity buffer */
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localSet.setValidityBufferGeneration(true);
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}
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/* Common fault test cases */
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