fsfw/health/HealthTable.h
2020-10-29 17:52:28 +01:00

43 lines
1.2 KiB
C++

#ifndef FSFW_HEALTH_HEALTHTABLE_H_
#define FSFW_HEALTH_HEALTHTABLE_H_
#include "HealthTableIF.h"
#include "../objectmanager/SystemObject.h"
#include "../ipc/MutexIF.h"
#include <map>
class HealthTable: public HealthTableIF, public SystemObject {
public:
HealthTable(object_id_t objectid);
virtual ~HealthTable();
/** HealthTableIF overrides */
virtual ReturnValue_t registerObject(object_id_t object,
HasHealthIF::HealthState initilialState =
HasHealthIF::HEALTHY) override;
virtual size_t getPrintSize() override;
virtual void printAll(uint8_t *pointer, size_t maxSize) override;
/** ManagesHealthIF overrides */
virtual bool hasHealth(object_id_t object) override;
virtual void setHealth(object_id_t object,
HasHealthIF::HealthState newState) override;
virtual HasHealthIF::HealthState getHealth(object_id_t) override;
protected:
using HealthMap = std::map<object_id_t, HasHealthIF::HealthState>;
using HealthEntry = std::pair<object_id_t, HasHealthIF::HealthState>;
MutexIF* mutex;
HealthMap healthMap;
HealthMap::iterator mapIterator;
virtual ReturnValue_t iterate(
HealthEntry* value,
bool reset = false) override;
};
#endif /* FSFW_HEALTH_HEALTHTABLE_H_ */