eive-obsw/mission/system/objects/EiveSystem.h

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#ifndef MISSION_SYSTEM_EIVESYSTEM_H_
#define MISSION_SYSTEM_EIVESYSTEM_H_
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#include <fsfw/subsystem/Subsystem.h>
class EiveSystem : public Subsystem {
public:
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EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables);
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private:
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ReturnValue_t initialize() override;
void performChildOperation() override;
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void announceMode(bool recursive) override;
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void handleEventMessages();
MessageQueueIF* eventQueue = nullptr;
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};
#endif /* MISSION_SYSTEM_EIVESYSTEM_H_ */