added subsystems
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mission/system/AcsBoardAssembly.cpp
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mission/system/AcsBoardAssembly.cpp
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#include "AcsBoardAssembly.h"
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mission/system/AcsBoardAssembly.h
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mission/system/AcsBoardAssembly.h
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#ifndef MISSION_SYSTEM_ACSBOARDASSEMBLY_H_
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#define MISSION_SYSTEM_ACSBOARDASSEMBLY_H_
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#endif /* MISSION_SYSTEM_ACSBOARDASSEMBLY_H_ */
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mission/system/AcsSubsystem.cpp
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mission/system/AcsSubsystem.cpp
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#include "AcsSubsystem.h"
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mission/system/AcsSubsystem.h
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mission/system/AcsSubsystem.h
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#ifndef MISSION_SYSTEM_ACSSUBSYSTEM_H_
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#define MISSION_SYSTEM_ACSSUBSYSTEM_H_
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#endif /* MISSION_SYSTEM_ACSSUBSYSTEM_H_ */
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target_sources(${LIB_EIVE_MISSION} PRIVATE
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target_sources(${LIB_EIVE_MISSION} PRIVATE
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AcsBoardAssembly.cpp
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AcsSubsystem.cpp
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TcsSubsystem.cpp
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EiveSystem.cpp
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ComSubsystem.cpp
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TcsSubsystem.cpp
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)
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)
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mission/system/ComSubsystem.cpp
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mission/system/ComSubsystem.cpp
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#include "ComSubsystem.h"
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mission/system/ComSubsystem.h
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mission/system/ComSubsystem.h
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#ifndef MISSION_SYSTEM_COMSUBSYSTEM_H_
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#define MISSION_SYSTEM_COMSUBSYSTEM_H_
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#endif /* MISSION_SYSTEM_COMSUBSYSTEM_H_ */
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mission/system/EiveSystem.cpp
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mission/system/EiveSystem.cpp
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#include "EiveSystem.h"
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mission/system/EiveSystem.h
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mission/system/EiveSystem.h
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#ifndef MISSION_SYSTEM_EIVESYSTEM_H_
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#define MISSION_SYSTEM_EIVESYSTEM_H_
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#endif /* MISSION_SYSTEM_EIVESYSTEM_H_ */
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mission/system/PayloadSubsystem.cpp
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mission/system/PayloadSubsystem.cpp
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#include "PayloadSubsystem.h"
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mission/system/PayloadSubsystem.h
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mission/system/PayloadSubsystem.h
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#ifndef MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
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#define MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_
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#endif /* MISSION_SYSTEM_PAYLOADSUBSYSTEM_H_ */
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mission/system/TcsSubsystem.cpp
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mission/system/TcsSubsystem.cpp
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#include "TcsSubsystem.h"
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mission/system/TcsSubsystem.h
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mission/system/TcsSubsystem.h
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#ifndef MISSION_SYSTEM_TCSSUBSYSTEM_H_
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#define MISSION_SYSTEM_TCSSUBSYSTEM_H_
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#endif /* MISSION_SYSTEM_TCSSUBSYSTEM_H_ */
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