better handling for TCS ctrl state
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@ -183,6 +183,7 @@ void ThermalController::performControlOperation() {
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if (allSwitchersOff or transitionWhenHeatersOffCycles == 6) {
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// Finish the transition
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transitionWhenHeatersOff = false;
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resetThermalStates();
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setMode(targetMode, targetSubmode);
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} else {
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transitionWhenHeatersOffCycles++;
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@ -1571,10 +1572,9 @@ void ThermalController::ctrlComponentTemperature(HeaterContext& htrCtx) {
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// No sensors available, so switch the heater off. We can not perform control tasks if we
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// are blind..
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if (chooseHeater(htrCtx.switchNr, htrCtx.redSwitchNr)) {
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if (submode != SUBMODE_NO_HEATER_CTRL) {
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if (heaterHandler.getSwitchState(htrCtx.switchNr) == HeaterHandler::SwitchState::ON) {
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heaterHandler.switchHeater(htrCtx.switchNr, HeaterHandler::SwitchState::OFF);
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}
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if (heaterCtrlAllowed() and
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(heaterHandler.getSwitchState(htrCtx.switchNr) == HeaterHandler::SwitchState::ON)) {
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heaterHandler.switchHeater(htrCtx.switchNr, HeaterHandler::SwitchState::OFF);
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}
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}
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}
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@ -1622,20 +1622,19 @@ bool ThermalController::chooseHeater(heater::Switch& switchNr, heater::Switch re
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}
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void ThermalController::heaterCtrlTempTooHighHandler(HeaterContext& htrCtx, const char* whatLimit) {
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if (not heaterCtrlAllowed()) {
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return;
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}
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if (htrCtx.switchState == HeaterHandler::SwitchState::ON) {
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if (submode != SUBMODE_NO_HEATER_CTRL) {
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sif::info << "TCS: Component " << static_cast<int>(thermalComponent) << " too warm, above "
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<< whatLimit << ", switching off heater" << std::endl;
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heaterHandler.switchHeater(htrCtx.switchNr, HeaterHandler::SwitchState::OFF);
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heaterStates[htrCtx.switchNr].switchTransition = true;
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}
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sif::info << "TCS: Component " << static_cast<int>(thermalComponent) << " too warm, above "
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<< whatLimit << ", switching off heater" << std::endl;
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heaterSwitchHelper(htrCtx.switchNr, HeaterHandler::SwitchState::OFF, thermalComponent);
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heaterStates[htrCtx.switchNr].switchTransition = true;
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heaterStates[htrCtx.switchNr].target = HeaterHandler::SwitchState::OFF;
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}
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if (heaterHandler.getSwitchState(htrCtx.redSwitchNr) == HeaterHandler::SwitchState::ON) {
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if (submode != SUBMODE_NO_HEATER_CTRL) {
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heaterHandler.switchHeater(htrCtx.redSwitchNr, HeaterHandler::SwitchState::OFF);
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heaterStates[htrCtx.redSwitchNr].switchTransition = true;
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}
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heaterSwitchHelper(htrCtx.redSwitchNr, HeaterHandler::SwitchState::OFF, thermalComponent);
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heaterStates[htrCtx.redSwitchNr].switchTransition = true;
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heaterStates[htrCtx.redSwitchNr].target = HeaterHandler::SwitchState::OFF;
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}
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}
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@ -1649,42 +1648,44 @@ void ThermalController::checkLimitsAndCtrlHeater(HeaterContext& htrCtx) {
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if (heaterStates[htrCtx.switchNr].switchTransition) {
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htrCtx.doHeaterHandling = false;
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heaterCtrlCheckUpperLimits(htrCtx);
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} else {
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// Heater off
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htrCtx.switchState = heaterHandler.getSwitchState(htrCtx.switchNr);
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if (htrCtx.switchState == HeaterHandler::SwitchState::OFF) {
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if (sensorTemp < htrCtx.tempLimit.opLowerLimit and heaterCtrlAllowed()) {
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heaterHandler.switchHeater(htrCtx.switchNr, HeaterHandler::SwitchState::ON);
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sif::info << "TCS: Heater " << static_cast<int>(thermalComponent) << " ON" << std::endl;
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return;
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}
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htrCtx.switchState = heaterHandler.getSwitchState(htrCtx.switchNr);
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// Heater off
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if (htrCtx.switchState == HeaterHandler::SwitchState::OFF) {
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if (sensorTemp < htrCtx.tempLimit.opLowerLimit and heaterCtrlAllowed()) {
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sif::info << "TCS: Heater " << static_cast<int>(thermalComponent) << " ON" << std::endl;
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heaterSwitchHelper(htrCtx.switchNr, HeaterHandler::SwitchState::ON, thermalComponent);
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heaterStates[htrCtx.switchNr].switchTransition = true;
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heaterStates[htrCtx.switchNr].target = HeaterHandler::SwitchState::ON;
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} else {
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// Even if heater control is now allowed, we can update the state.
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thermalStates[thermalComponent].heating = false;
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}
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heaterCtrlCheckUpperLimits(htrCtx);
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return;
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}
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// Heater on
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if (htrCtx.switchState == HeaterHandler::SwitchState::ON) {
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if (thermalStates[thermalComponent].heating) {
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// We are already in a heating cycle, so need to check whether heating task is complete.
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if (sensorTemp >= htrCtx.tempLimit.opLowerLimit + TEMP_OFFSET and heaterCtrlAllowed()) {
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sif::info << "TCS: Heater" << static_cast<int>(thermalComponent) << " OFF" << std::endl;
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heaterSwitchHelper(htrCtx.switchNr, HeaterHandler::SwitchState::OFF, thermalComponent);
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heaterStates[htrCtx.switchNr].switchTransition = true;
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thermalStates[thermalComponent].heating = true;
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heaterStates[htrCtx.switchNr].target = HeaterHandler::SwitchState::ON;
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} else {
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// Even if heater control is now allowed, we can update the state.
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thermalStates[thermalComponent].heating = false;
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heaterStates[htrCtx.switchNr].target = HeaterHandler::SwitchState::OFF;
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}
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heaterCtrlCheckUpperLimits(htrCtx);
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// Heater on
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} else if (heaterHandler.getSwitchState(htrCtx.switchNr) == HeaterHandler::SwitchState::ON) {
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if (thermalStates[thermalComponent].heating) {
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// We are already in a heating cycle, so need to check whether heating task is complete.
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if (sensorTemp >= htrCtx.tempLimit.opLowerLimit + TEMP_OFFSET and heaterCtrlAllowed()) {
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heaterHandler.switchHeater(htrCtx.switchNr, HeaterHandler::SwitchState::OFF);
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sif::info << "TCS: Heater" << static_cast<int>(thermalComponent) << " OFF" << std::endl;
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heaterStates[htrCtx.switchNr].switchTransition = true;
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heaterStates[htrCtx.switchNr].target = HeaterHandler::SwitchState::OFF;
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thermalStates[thermalComponent].heating = false;
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}
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} else {
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// This can happen if heater is used as alternative heater (no regular heating cycle), so we
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// should still check the upper limits.
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bool tooHighHandlerAlreadyCalled = heaterCtrlCheckUpperLimits(htrCtx);
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if (sensorTemp >= htrCtx.tempLimit.cutOffLimit) {
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componentAboveCutOffLimit = true;
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if (not tooHighHandlerAlreadyCalled) {
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heaterCtrlTempTooHighHandler(htrCtx, "CutOff-Limit");
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}
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}
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return;
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}
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// This can happen if heater is used as alternative heater (no regular heating cycle), so we
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// should still check the upper limits.
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bool tooHighHandlerAlreadyCalled = heaterCtrlCheckUpperLimits(htrCtx);
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if (sensorTemp >= htrCtx.tempLimit.cutOffLimit) {
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componentAboveCutOffLimit = true;
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if (not tooHighHandlerAlreadyCalled) {
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heaterCtrlTempTooHighHandler(htrCtx, "CutOff-Limit");
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}
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}
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}
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@ -1763,6 +1764,28 @@ bool ThermalController::tooHotHandler(object_id_t object, bool& oneShotFlag) {
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bool ThermalController::heaterCtrlAllowed() const { return submode != SUBMODE_NO_HEATER_CTRL; }
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void ThermalController::resetThermalStates() {
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for (auto& thermalState : thermalStates) {
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thermalState.heating = false;
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}
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}
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void ThermalController::heaterSwitchHelper(heater::Switch switchNr,
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HeaterHandler::SwitchState state,
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unsigned componentIdx) {
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timeval currentTime;
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Clock::getClockMonotonic(¤tTime);
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if (state == HeaterHandler::SwitchState::ON) {
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heaterHandler.switchHeater(switchNr, state);
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thermalStates[componentIdx].heating = true;
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thermalStates[componentIdx].heaterStartTime = currentTime.tv_sec;
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} else {
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heaterHandler.switchHeater(switchNr, state);
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thermalStates[componentIdx].heating = false;
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thermalStates[componentIdx].heaterEndTime = currentTime.tv_sec;
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}
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}
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void ThermalController::tooHotHandlerWhichClearsOneShotFlag(object_id_t object, bool& oneShotFlag) {
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// Clear the one shot flag is the component is in acceptable temperature range.
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if (not tooHotHandler(object, oneShotFlag) and not componentAboveUpperLimit) {
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@ -47,8 +47,13 @@ struct TempLimits {
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struct ThermalState {
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uint8_t errorCounter;
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bool heating;
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uint32_t heaterStartTime;
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// Is heating on for that thermal module?
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bool heating = false;
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heater::Switch heaterSwitch = heater::Switch::NUMBER_OF_SWITCHES;
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// Heater start time and end times as UNIX seconds. Please note that these times will be updated
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// when a switch command is sent, with no guarantess that the heater actually went on.
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uint32_t heaterStartTime = 0;
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uint32_t heaterEndTime = 0;
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};
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struct HeaterState {
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@ -295,6 +300,7 @@ class ThermalController : public ExtendedControllerBase {
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void startTransition(Mode_t mode, Submode_t submode) override;
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bool heaterCtrlAllowed() const;
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void resetThermalStates();
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void resetSensorsArray();
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void copySensors();
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@ -309,6 +315,9 @@ class ThermalController : public ExtendedControllerBase {
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bool chooseHeater(heater::Switch& switchNr, heater::Switch redSwitchNr);
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bool selectAndReadSensorTemp(HeaterContext& htrCtx);
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void heaterSwitchHelper(heater::Switch switchNr, HeaterHandler::SwitchState state,
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unsigned componentIdx);
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void ctrlAcsBoard();
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void ctrlMgt();
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void ctrlRw();
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