re-use existing enum
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@ -3,8 +3,8 @@
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#include <cstdint>
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namespace heaterSwitches {
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enum switcherList: uint8_t {
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namespace heater {
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enum Switchers: uint8_t {
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HEATER_0,
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HEATER_1,
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HEATER_2,
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@ -71,7 +71,7 @@ ReturnValue_t HeaterHandler::initialize() {
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}
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ReturnValue_t HeaterHandler::initializeHeaterMap() {
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for (power::Switch_t switchNr = 0; switchNr < heaterSwitches::NUMBER_OF_SWITCHES; switchNr++) {
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for (power::Switch_t switchNr = 0; switchNr < heater::NUMBER_OF_SWITCHES; switchNr++) {
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heaterVec.push_back(HeaterWrapper(helper.heaters[switchNr]));
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}
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return RETURN_OK;
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@ -159,14 +159,14 @@ ReturnValue_t HeaterHandler::sendSwitchCommand(uint8_t switchNr, ReturnValue_t o
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}
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void HeaterHandler::handleActiveCommands() {
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for (uint8_t idx = 0; idx < heater::NUMBER_OF_HEATERS; idx++) {
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for (uint8_t idx = 0; idx < heater::NUMBER_OF_SWITCHES; idx++) {
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if (heaterVec[idx].active) {
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switch (heaterVec[idx].action) {
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case SET_SWITCH_ON:
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handleSwitchOnCommand(idx);
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handleSwitchOnCommand(static_cast<heater::Switchers>(idx));
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break;
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case SET_SWITCH_OFF:
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handleSwitchOffCommand(idx);
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handleSwitchOffCommand(static_cast<heater::Switchers>(idx));
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break;
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default:
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sif::error << "HeaterHandler::handleActiveCommands: Invalid action commanded"
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@ -177,7 +177,7 @@ void HeaterHandler::handleActiveCommands() {
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}
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}
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void HeaterHandler::handleSwitchOnCommand(uint8_t heaterIdx) {
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void HeaterHandler::handleSwitchOnCommand(heater::Switchers heaterIdx) {
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ReturnValue_t result = RETURN_OK;
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auto& heater = heaterVec.at(heaterIdx);
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/* Check if command waits for main switch being set on and whether the timeout has expired */
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@ -238,7 +238,7 @@ void HeaterHandler::handleSwitchOnCommand(uint8_t heaterIdx) {
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}
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}
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void HeaterHandler::handleSwitchOffCommand(uint8_t heaterIdx) {
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void HeaterHandler::handleSwitchOffCommand(heater::Switchers heaterIdx) {
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ReturnValue_t result = RETURN_OK;
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auto& heater = heaterVec.at(heaterIdx);
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// Check whether switch is already off
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@ -271,14 +271,14 @@ void HeaterHandler::handleSwitchOffCommand(uint8_t heaterIdx) {
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heater.active = false;
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}
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HeaterHandler::SwitchState HeaterHandler::checkSwitchState(uint8_t switchNr) {
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HeaterHandler::SwitchState HeaterHandler::checkSwitchState(heater::Switchers switchNr) {
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return heaterVec.at(switchNr).switchState;
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}
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bool HeaterHandler::allSwitchesOff() {
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bool allSwitchesOrd = false;
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/* Or all switches. As soon one switch is on, allSwitchesOrd will be true */
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for (power::Switch_t switchNr = 0; switchNr < heaterSwitches::NUMBER_OF_SWITCHES; switchNr++) {
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for (power::Switch_t switchNr = 0; switchNr < heater::NUMBER_OF_SWITCHES; switchNr++) {
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allSwitchesOrd = allSwitchesOrd || heaterVec.at(switchNr).switchState;
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}
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return !allSwitchesOrd;
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@ -21,18 +21,12 @@
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class PowerSwitchIF;
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class HealthTableIF;
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namespace heater {
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static constexpr uint8_t NUMBER_OF_HEATERS = 8;
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}
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using HeaterPair = std::pair<HealthDevice*, gpioId_t>;
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struct HeaterHelper {
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public:
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HeaterHelper(std::array<HeaterPair, heater::NUMBER_OF_HEATERS> heaters) : heaters(heaters) {}
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std::array<HeaterPair, heater::NUMBER_OF_HEATERS> heaters = {};
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HeaterHelper(std::array<HeaterPair, heater::NUMBER_OF_SWITCHES> heaters) : heaters(heaters) {}
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std::array<HeaterPair, heater::NUMBER_OF_SWITCHES> heaters = {};
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};
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/**
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* @brief This class intends the control of heaters.
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@ -144,7 +138,7 @@ class HeaterHandler : public ExecutableObjectIF,
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* @brief Returns the state of a switch (ON - true, or OFF - false).
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* @param switchNr The number of the switch to check.
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*/
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SwitchState checkSwitchState(power::Switch_t switchNr);
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SwitchState checkSwitchState(heater::Switchers switchNr);
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/**
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* @brief This function runs commands waiting for execution.
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@ -158,9 +152,9 @@ class HeaterHandler : public ExecutableObjectIF,
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*/
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void setInitialSwitchStates();
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void handleSwitchOnCommand(uint8_t heaterIdx);
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void handleSwitchOnCommand(heater::Switchers heaterIdx);
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void handleSwitchOffCommand(uint8_t heaterIdx);
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void handleSwitchOffCommand(heater::Switchers heaterIdx);
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/**
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* @brief Checks if all switches are off.
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