transition basic mode handling
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@ -150,7 +150,14 @@ void ThermalController::performControlOperation() {
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}
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}
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if(mode != MODE_OFF) {
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if (transitionToOff) {
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for (const auto& switchState : heaterSwitchStateArray) {
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if (switchState != HeaterHandler::SwitchState::OFF) {
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return;
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}
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setMode(MODE_OFF);
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}
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} else if (mode != MODE_OFF) {
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performThermalModuleCtrl();
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}
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cycles++;
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@ -998,7 +1005,6 @@ void ThermalController::ctrlMgt() {
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sensors[2].second = sensorTemperatures.plpcduHeatspreader.value;
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numSensors = 3;
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ctrlComponentTemperature(heater::HEATER_2_ACS_BRD, heater::HEATER_3_PCDU_PDU, mgtLimits);
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}
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void ThermalController::ctrlRw() {
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@ -1212,7 +1218,7 @@ void ThermalController::ctrlPcduAcu() {
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if (chooseHeater(switchNr, redSwitchNr)) {
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bool sensorTempAvailable = true;
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//TODO: check
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// TODO: check
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if (deviceTemperatures.acu.value[0] != INVALID_TEMPERATURE) {
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sensorTemp = deviceTemperatures.acu.value[0];
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} else if (deviceTemperatures.acu.value[1] != INVALID_TEMPERATURE) {
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@ -1599,6 +1605,13 @@ uint32_t ThermalController::tempFloatToU32() const {
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return tempRaw;
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}
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void ThermalController::setMode(Mode_t mode) {
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this->mode = mode;
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modeHelper.modeChanged(mode, submode);
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modeChanged(mode, submode);
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announceMode(false);
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}
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void ThermalController::tooHotHandler(object_id_t object, bool& oneShotFlag) {
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if (componentAboveUpperLimit and not oneShotFlag) {
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EventManagerIF::triggerEvent(object, overHeatEventToTrigger, tempFloatToU32());
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@ -1607,3 +1620,16 @@ void ThermalController::tooHotHandler(object_id_t object, bool& oneShotFlag) {
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oneShotFlag = false;
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}
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}
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void ThermalController::startTransition(Mode_t mode_, Submode_t submode_) {
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triggerEvent(CHANGING_MODE, mode, submode);
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if (mode == MODE_OFF) {
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for (uint8_t i; i < heater::Switchers::NUMBER_OF_SWITCHES; i++) {
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heaterHandler.switchHeater(static_cast<heater::Switchers>(i),
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HeaterHandler::SwitchState::OFF);
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}
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transitionToOff = true;
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} else {
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setMode(mode_);
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}
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}
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@ -243,6 +243,8 @@ class ThermalController : public ExtendedControllerBase {
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bool obcTooHotFlag = false;
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bool strTooHotFlag = false;
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bool rwTooHotFlag = false;
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bool transitionToOff = false;
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uint32_t cycles = 0;
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std::array<ThermalState, 30> thermalStates{};
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std::array<HeaterState, 7> heaterStates{};
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@ -268,6 +270,8 @@ class ThermalController : public ExtendedControllerBase {
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static constexpr dur_millis_t MUTEX_TIMEOUT = 50;
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void startTransition(Mode_t mode, Submode_t submode) override;
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void resetSensorsArray();
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void copySensors();
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void copySus();
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@ -304,6 +308,7 @@ class ThermalController : public ExtendedControllerBase {
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void ctrlMpa();
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void ctrlScexBoard();
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void heaterTransitionControl();
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void setMode(Mode_t mode);
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uint32_t tempFloatToU32() const;
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void tooHotHandler(object_id_t object, bool& oneShotFlag);
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};
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