Init Commit
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#include <objects/systemObjectList.h>
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#include <iostream>
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#include "commonConfig.h"
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#include "fsfw/FSFWVersion.h"
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#include "fsfw/controller/ControllerBase.h"
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#include "fsfw/ipc/QueueFactory.h"
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#include "fsfw/modes/HasModesIF.h"
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#include "fsfw/modes/ModeMessage.h"
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#include "fsfw/objectmanager/ObjectManager.h"
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#include "fsfw/tasks/TaskFactory.h"
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#include "scheduling.h"
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#ifdef WIN32
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static const char* COMPILE_PRINTOUT = "Windows";
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#elif LINUX
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static const char* COMPILE_PRINTOUT = "Linux";
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#else
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static const char* COMPILE_PRINTOUT = "unknown OS";
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#endif
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/**
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* @brief This is the main program for the hosted build. It can be run for
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* Linux and Windows.
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* @return
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*/
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int main(void) {
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std::cout << "-- EIVE OBSW --" << std::endl;
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std::cout << "-- Compiled for " << COMPILE_PRINTOUT << " --" << std::endl;
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std::cout << "-- OBSW "
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<< "v" << common::OBSW_VERSION << " | FSFW v" << fsfw::FSFW_VERSION << " --"
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<< std::endl;
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std::cout << "-- " << __DATE__ << " " << __TIME__ << " --" << std::endl;
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std::cout << "-- "
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<< " BSP HOSTED"
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<< " --" << std::endl;
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scheduling::initMission();
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for (;;) {
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// suspend main thread by sleeping it.
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TaskFactory::delayTask(5000);
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}
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}
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