removed unit quats as they are confusing
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@ -40,9 +40,9 @@ class AcsController : public ExtendedControllerBase, public ReceivesParameterMes
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void performPointingCtrl();
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private:
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static constexpr double UNIT_QUAT[4] = {0, 0, 0, 1};
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static constexpr double ZERO_VEC[3] = {0, 0, 0};
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static constexpr double RW_OFF_TORQUE[4] = {0.0, 0.0, 0.0, 0.0};
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static constexpr double ZERO_VEC3[3] = {0, 0, 0};
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static constexpr double ZERO_VEC4[4] = {0, 0, 0, 0};
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static constexpr double RW_OFF_TORQUE[4] = {0, 0, 0, 0};
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static constexpr int32_t RW_OFF_SPEED[4] = {0, 0, 0, 0};
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bool enableHkSets = false;
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@ -214,6 +214,7 @@ class AcsController : public ExtendedControllerBase, public ReceivesParameterMes
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// Ctrl Values
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acsctrl::CtrlValData ctrlValData;
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PoolEntry<uint8_t> safeStrat = PoolEntry<uint8_t>();
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PoolEntry<double> tgtQuat = PoolEntry<double>(4);
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PoolEntry<double> errQuat = PoolEntry<double>(4);
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PoolEntry<double> errAng = PoolEntry<double>();
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