changes for FSFW power refactoring
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@ -33,8 +33,8 @@ class PCDUHandler : public PowerSwitchIF,
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store_address_t storeId = storeId::INVALID_STORE_ADDRESS,
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bool* clearMessage = nullptr) override;
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virtual void sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) const override;
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virtual void sendFuseOnCommand(uint8_t fuseNr) const override;
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virtual ReturnValue_t sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) override;
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virtual ReturnValue_t sendFuseOnCommand(uint8_t fuseNr) override;
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virtual ReturnValue_t getSwitchState(uint8_t switchNr) const override;
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virtual ReturnValue_t getFuseState(uint8_t fuseNr) const override;
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virtual uint32_t getSwitchDelayMs(void) const override;
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