cleaning up a bit
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@ -53,9 +53,12 @@ struct ThermalState {
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struct HeaterState {
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bool switchTransition;
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uint8_t heaterSwitchControlErrorCounter;
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HeaterHandler::SwitchState target;
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uint8_t heaterSwitchControlCycles;
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};
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using HeaterSwitchStates = std::array<HeaterHandler::SwitchState, heater::NUMBER_OF_SWITCHES>;
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enum ThermalComponents : uint8_t {
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NONE = 0,
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ACS_BOARD = 1,
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@ -94,7 +97,7 @@ class ThermalController : public ExtendedControllerBase {
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ReturnValue_t initialize() override;
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protected:
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void performThermalModuleCtrl();
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void performThermalModuleCtrl(const HeaterSwitchStates& heaterSwitchStates);
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ReturnValue_t handleCommandMessage(CommandMessage* message) override;
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void performControlOperation() override;
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ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap,
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@ -245,6 +248,7 @@ class ThermalController : public ExtendedControllerBase {
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bool rwTooHotFlag = false;
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bool transitionToOff = false;
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uint32_t transitionToOffCycles = 0;
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uint32_t cycles = 0;
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std::array<ThermalState, 30> thermalStates{};
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std::array<HeaterState, 7> heaterStates{};
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@ -281,6 +285,11 @@ class ThermalController : public ExtendedControllerBase {
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const TempLimits& tempLimit);
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void checkLimitsAndCtrlHeater(heater::Switchers switchNr, heater::Switchers redSwitchNr,
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const TempLimits& tempLimit);
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bool heaterCtrlCheckUpperLimits(heater::Switchers switchNr, heater::Switchers redSwitchNr,
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bool doHeaterHandling, const TempLimits& tempLimit);
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void heaterCtrlTempTooHighHandler(heater::Switchers switchNr, heater::Switchers redSwitchNr,
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const char* whatLimit);
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bool chooseHeater(heater::Switchers& switchNr, heater::Switchers redSwitchNr);
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bool selectAndReadSensorTemp();
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@ -307,10 +316,11 @@ class ThermalController : public ExtendedControllerBase {
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void ctrlTx();
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void ctrlMpa();
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void ctrlScexBoard();
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void heaterTransitionControl();
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void heaterTransitionControl(const HeaterSwitchStates& currentHeaterStates);
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void setMode(Mode_t mode);
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uint32_t tempFloatToU32() const;
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void tooHotHandler(object_id_t object, bool& oneShotFlag);
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bool tooHotHandler(object_id_t object, bool& oneShotFlag);
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void tooHotHandlerWhichClearsOneShotFlag(object_id_t object, bool& oneShotFlag);
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};
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#endif /* MISSION_CONTROLLER_THERMALCONTROLLER_H_ */
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