switch initialization is now optional (default on)
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@ -1 +1 @@
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Subproject commit 7571987a1d90528d067e2ab86d1b589bc0e89b42
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Subproject commit a7cb2d435456235c28a5041ae783eeee6426ee6d
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@ -41,6 +41,7 @@ debugging. */
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#define OBSW_TC_FROM_PDEC 0
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#define OBSW_ENABLE_TIMERS 1
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#define OBSW_INITIALIZE_SWITCHES 1
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#define OBSW_ADD_MGT 1
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#define OBSW_ADD_BPX_BATTERY_HANDLER 1
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#define OBSW_ADD_STAR_TRACKER 0
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@ -621,6 +621,7 @@ void PCDUHandler::checkAndUpdateSwitch(GOMSPACE::Pdu pdu, pcduSwitches::Switches
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uint8_t setValue) {
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using namespace pcduSwitches;
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if (switchStates[switchIdx] != setValue) {
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#if OBSW_INITIALIZE_SWITCHES == 1
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// This code initializes the switches to the default init switch states on every reboot.
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// This is not done by the PCDU unless it is power-cycled.
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if (((pdu == GOMSPACE::Pdu::PDU1) and firstSwitchInfoPdu1) or
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@ -633,6 +634,9 @@ void PCDUHandler::checkAndUpdateSwitch(GOMSPACE::Pdu pdu, pcduSwitches::Switches
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} else {
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triggerEvent(power::SWITCH_HAS_CHANGED, setValue, switchIdx);
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}
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#else
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triggerEvent(power::SWITCH_HAS_CHANGED, setValue, switchIdx);
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#endif
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}
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switchStates[switchIdx] = setValue;
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}
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