moved all third-party lib to separate folder
This commit is contained in:
18
thirdparty/libcsp/src/arch/windows/README
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18
thirdparty/libcsp/src/arch/windows/README
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This directory contains files specific to the windows port of libcsp.
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To compile and create a static library, execute:
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python waf configure --with-os=windows build
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from the root of this project. Note python must be in PATH.
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The build requirements are:
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* Windows Vista SP1
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* A recent version of MinGW _or_ MinGW-w64
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* Windows API headers
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* cPython 2.5 or newer
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What provides the Windows API headers depends on the development environment:
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Using MinGW: Headers provided by w32api package. windows_glue.h header is needed because these headers do not declare condition variables.
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Using MinGW-w64: Headers should be available in the default configuration. You may have to compile the distribution from source. windows_glue.h should not be needed.
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9
thirdparty/libcsp/src/arch/windows/csp_malloc.c
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9
thirdparty/libcsp/src/arch/windows/csp_malloc.c
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#include <stdlib.h>
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void * csp_malloc(size_t size) {
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return malloc(size);
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}
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void csp_free(void * ptr) {
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free(ptr);
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}
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40
thirdparty/libcsp/src/arch/windows/csp_queue.c
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40
thirdparty/libcsp/src/arch/windows/csp_queue.c
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#include <stdint.h>
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#include <csp/csp.h>
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#include <csp/arch/csp_queue.h>
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#include "windows_queue.h"
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csp_queue_handle_t csp_queue_create(int length, size_t item_size) {
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return windows_queue_create(length, item_size);
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}
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void csp_queue_remove(csp_queue_handle_t queue) {
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windows_queue_delete(queue);
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}
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int csp_queue_enqueue(csp_queue_handle_t handle, void *value, uint32_t timeout) {
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return windows_queue_enqueue(handle, value, timeout);
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}
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int csp_queue_enqueue_isr(csp_queue_handle_t handle, void * value, CSP_BASE_TYPE * task_woken) {
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if( task_woken != NULL )
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*task_woken = 0;
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return windows_queue_enqueue(handle, value, 0);
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}
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int csp_queue_dequeue(csp_queue_handle_t handle, void *buf, uint32_t timeout) {
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return windows_queue_dequeue(handle, buf, timeout);
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}
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int csp_queue_dequeue_isr(csp_queue_handle_t handle, void * buf, CSP_BASE_TYPE * task_woken) {
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if( task_woken != NULL )
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*task_woken = 0;
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return windows_queue_dequeue(handle, buf, 0);
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}
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int csp_queue_size(csp_queue_handle_t handle) {
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return windows_queue_items(handle);
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}
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int csp_queue_size_isr(csp_queue_handle_t handle) {
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return windows_queue_items(handle);
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}
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74
thirdparty/libcsp/src/arch/windows/csp_semaphore.c
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74
thirdparty/libcsp/src/arch/windows/csp_semaphore.c
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#include <Windows.h>
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#include <csp/csp.h>
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#include <csp/arch/csp_semaphore.h>
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int csp_mutex_create(csp_mutex_t * mutex) {
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HANDLE mutexHandle = CreateMutex(NULL, FALSE, FALSE);
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if( mutexHandle == NULL ) {
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return CSP_MUTEX_ERROR;
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}
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*mutex = mutexHandle;
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return CSP_MUTEX_OK;
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}
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int csp_mutex_remove(csp_mutex_t * mutex) {
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if( !CloseHandle(*mutex) ) {
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return CSP_MUTEX_ERROR;
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}
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return CSP_MUTEX_OK;
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}
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int csp_mutex_lock(csp_mutex_t * mutex, uint32_t timeout) {
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if(WaitForSingleObject(*mutex, timeout) == WAIT_OBJECT_0) {
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return CSP_MUTEX_OK;
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}
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return CSP_MUTEX_ERROR;
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}
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int csp_mutex_unlock(csp_mutex_t * mutex) {
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if( !ReleaseMutex(*mutex) ) {
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return CSP_MUTEX_ERROR;
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}
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return CSP_MUTEX_OK;
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}
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int csp_bin_sem_create(csp_bin_sem_handle_t * sem) {
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HANDLE semHandle = CreateSemaphore(NULL, 1, 1, NULL);
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if( semHandle == NULL ) {
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return CSP_SEMAPHORE_ERROR;
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}
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*sem = semHandle;
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return CSP_SEMAPHORE_OK;
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}
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int csp_bin_sem_remove(csp_bin_sem_handle_t * sem) {
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if( !CloseHandle(*sem) ) {
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return CSP_SEMAPHORE_ERROR;
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}
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return CSP_SEMAPHORE_OK;
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}
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int csp_bin_sem_wait(csp_bin_sem_handle_t * sem, uint32_t timeout) {
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if( WaitForSingleObject(*sem, timeout) == WAIT_OBJECT_0 ) {
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return CSP_SEMAPHORE_OK;
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}
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return CSP_SEMAPHORE_ERROR;
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}
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int csp_bin_sem_post(csp_bin_sem_handle_t * sem) {
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if( !ReleaseSemaphore(*sem, 1, NULL) ) {
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return CSP_SEMAPHORE_ERROR;
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}
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return CSP_SEMAPHORE_OK;
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}
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int csp_bin_sem_post_isr(csp_bin_sem_handle_t * sem, CSP_BASE_TYPE * task_woken) {
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if( task_woken != NULL ) {
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*task_woken = 0;
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}
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return csp_bin_sem_post(sem);
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}
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60
thirdparty/libcsp/src/arch/windows/csp_system.c
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60
thirdparty/libcsp/src/arch/windows/csp_system.c
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/*
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Cubesat Space Protocol - A small network-layer protocol designed for Cubesats
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Copyright (C) 2012 Gomspace ApS (http://www.gomspace.com)
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Copyright (C) 2012 AAUSAT3 Project (http://aausat3.space.aau.dk)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include <string.h>
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#include <Windows.h>
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#include <csp/csp.h>
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#include <csp/csp_error.h>
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#include <csp/arch/csp_system.h>
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int csp_sys_tasklist(char * out) {
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strcpy(out, "Tasklist not available on Windows");
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return CSP_ERR_NONE;
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}
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uint32_t csp_sys_memfree(void) {
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MEMORYSTATUSEX statex;
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statex.dwLength = sizeof(statex);
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GlobalMemoryStatusEx(&statex);
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DWORDLONG freePhysicalMem = statex.ullAvailPhys;
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size_t total = (size_t) freePhysicalMem;
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return (uint32_t)total;
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}
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int csp_sys_reboot(void) {
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/* TODO: Fix reboot on Windows */
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csp_log_error("Failed to reboot");
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return CSP_ERR_INVAL;
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}
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int csp_sys_shutdown(void) {
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/* TODO: Fix shutdown on Windows */
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csp_log_error("Failed to shutdown");
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return CSP_ERR_INVAL;
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}
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void csp_sys_set_color(csp_color_t color) {
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/* TODO: Add Windows color output here */
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}
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11
thirdparty/libcsp/src/arch/windows/csp_thread.c
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11
thirdparty/libcsp/src/arch/windows/csp_thread.c
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@ -0,0 +1,11 @@
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#include <Windows.h>
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#include <process.h>
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#include <csp/arch/csp_thread.h>
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int csp_thread_create(csp_thread_return_t (* routine)(void *)__attribute__((stdcall)), const char * const thread_name, unsigned short stack_depth, void * parameters, unsigned int priority, csp_thread_handle_t * handle) {
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HANDLE taskHandle = (HANDLE) _beginthreadex(NULL, stack_depth, routine, parameters, 0, 0);
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if( taskHandle == 0 )
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return CSP_ERR_NOMEM; // Failure
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*handle = taskHandle;
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return CSP_ERR_NONE;
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}
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20
thirdparty/libcsp/src/arch/windows/csp_time.c
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20
thirdparty/libcsp/src/arch/windows/csp_time.c
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@ -0,0 +1,20 @@
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#include <Windows.h>
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#include <stdint.h>
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#include <csp/arch/csp_time.h>
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uint32_t csp_get_ms(void) {
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return (uint32_t)GetTickCount();
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}
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uint32_t csp_get_ms_isr(void) {
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return csp_get_ms();
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}
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uint32_t csp_get_s(void) {
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uint32_t time_ms = csp_get_ms();
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return time_ms/1000;
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}
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uint32_t csp_get_s_isr(void) {
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return csp_get_s();
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}
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23
thirdparty/libcsp/src/arch/windows/windows_glue.h
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23
thirdparty/libcsp/src/arch/windows/windows_glue.h
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@ -0,0 +1,23 @@
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#ifndef WINDOWS_GLUE_H
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#define WINDOWS_GLUE_H
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#include <Windows.h>
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#undef interface
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#if (_WIN32_WINNT >= 0x0600)
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#define RTL_CONDITION_VARIABLE_INIT 0
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#define RTL_CONDITION_VARIABLE_LOCKMODE_SHARED 1
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#define CONDITION_VARIABLE_INIT RTL_CONDITION_VARIABLE_INIT
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#define CONDITION_VARIABLE_LOCKMODE_SHARED RTL_CONDITION_VARIABLE_LOCKMODE_SHARED
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typedef PVOID RTL_CONDITION_VARIABLE;
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typedef RTL_CONDITION_VARIABLE CONDITION_VARIABLE, *PCONDITION_VARIABLE;
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WINBASEAPI VOID WINAPI InitializeConditionVariable(PCONDITION_VARIABLE ConditionVariable);
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WINBASEAPI WINBOOL WINAPI SleepConditionVariableCS(PCONDITION_VARIABLE ConditionVariable, PCRITICAL_SECTION CriticalSection, DWORD dwMilliseconds);
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WINBASEAPI VOID WINAPI WakeAllConditionVariable(PCONDITION_VARIABLE ConditionVariable);
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WINBASEAPI VOID WINAPI WakeConditionVariable(PCONDITION_VARIABLE ConditionVariable);
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#endif // _WIN#"_WINNT
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#endif
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91
thirdparty/libcsp/src/arch/windows/windows_queue.c
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Normal file
91
thirdparty/libcsp/src/arch/windows/windows_queue.c
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@ -0,0 +1,91 @@
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#include "windows_queue.h"
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#include "windows_glue.h"
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#include <Windows.h>
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static int queueFull(windows_queue_t * queue) {
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return queue->items == queue->size;
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}
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static int queueEmpty(windows_queue_t * queue) {
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return queue->items == 0;
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}
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windows_queue_t * windows_queue_create(int length, size_t item_size) {
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windows_queue_t *queue = (windows_queue_t*)malloc(sizeof(windows_queue_t));
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if(queue == NULL)
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goto queue_malloc_failed;
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queue->buffer = malloc(length*item_size);
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if(queue->buffer == NULL)
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goto buffer_malloc_failed;
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queue->size = length;
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queue->item_size = item_size;
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queue->items = 0;
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queue->head_idx = 0;
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InitializeCriticalSection(&(queue->mutex));
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InitializeConditionVariable(&(queue->cond_full));
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InitializeConditionVariable(&(queue->cond_empty));
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goto queue_init_success;
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buffer_malloc_failed:
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free(queue);
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queue = NULL;
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queue_malloc_failed:
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queue_init_success:
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return queue;
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}
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void windows_queue_delete(windows_queue_t * q) {
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if(q==NULL) return;
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DeleteCriticalSection(&(q->mutex));
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free(q->buffer);
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free(q);
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}
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int windows_queue_enqueue(windows_queue_t * queue, void * value, int timeout) {
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int offset;
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EnterCriticalSection(&(queue->mutex));
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while(queueFull(queue)) {
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int ret = SleepConditionVariableCS(&(queue->cond_full), &(queue->mutex), timeout);
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if( !ret ) {
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LeaveCriticalSection(&(queue->mutex));
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return ret == WAIT_TIMEOUT ? WINDOWS_QUEUE_FULL : WINDOWS_QUEUE_ERROR;
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}
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}
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offset = ((queue->head_idx+queue->items) % queue->size) * queue->item_size;
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memcpy((unsigned char*)queue->buffer + offset, value, queue->item_size);
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queue->items++;
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LeaveCriticalSection(&(queue->mutex));
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WakeAllConditionVariable(&(queue->cond_empty));
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return WINDOWS_QUEUE_OK;
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}
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int windows_queue_dequeue(windows_queue_t * queue, void * buf, int timeout) {
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EnterCriticalSection(&(queue->mutex));
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while(queueEmpty(queue)) {
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int ret = SleepConditionVariableCS(&(queue->cond_empty), &(queue->mutex), timeout);
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if( !ret ) {
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LeaveCriticalSection(&(queue->mutex));
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return ret == WAIT_TIMEOUT ? WINDOWS_QUEUE_EMPTY : WINDOWS_QUEUE_ERROR;
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}
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}
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memcpy(buf, (unsigned char*)queue->buffer+(queue->head_idx%queue->size*queue->item_size), queue->item_size);
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queue->items--;
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queue->head_idx = (queue->head_idx + 1) % queue->size;
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LeaveCriticalSection(&(queue->mutex));
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WakeAllConditionVariable(&(queue->cond_full));
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return WINDOWS_QUEUE_OK;
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}
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int windows_queue_items(windows_queue_t * queue) {
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int items;
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EnterCriticalSection(&(queue->mutex));
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items = queue->items;
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LeaveCriticalSection(&(queue->mutex));
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return items;
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}
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41
thirdparty/libcsp/src/arch/windows/windows_queue.h
vendored
Normal file
41
thirdparty/libcsp/src/arch/windows/windows_queue.h
vendored
Normal file
@ -0,0 +1,41 @@
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#ifndef _WINDOWS_QUEUE_H_
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#define _WINDOWS_QUEUE_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <Windows.h>
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#include "windows_glue.h"
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#undef interface
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#include <csp/arch/csp_queue.h>
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#define WINDOWS_QUEUE_ERROR CSP_QUEUE_ERROR
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#define WINDOWS_QUEUE_EMPTY CSP_QUEUE_ERROR
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#define WINDOWS_QUEUE_FULL CSP_QUEUE_ERROR
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#define WINDOWS_QUEUE_OK CSP_QUEUE_OK
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typedef struct windows_queue_s {
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void * buffer;
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int size;
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int item_size;
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int items;
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int head_idx;
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CRITICAL_SECTION mutex;
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CONDITION_VARIABLE cond_full;
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CONDITION_VARIABLE cond_empty;
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} windows_queue_t;
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windows_queue_t * windows_queue_create(int length, size_t item_size);
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void windows_queue_delete(windows_queue_t * q);
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int windows_queue_enqueue(windows_queue_t * queue, void * value, int timeout);
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int windows_queue_dequeue(windows_queue_t * queue, void * buf, int timeout);
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int windows_queue_items(windows_queue_t * queue);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif // _WINDOWS_QUEUE_H_
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