Target Quaternion Fix #847
@ -418,8 +418,9 @@ void Guidance::comparePtg(double currentQuat[4], double currentSatRotRate[3], do
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double targetSatRotRate[3], double refQuat[4], double refSatRotRate[3],
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double errorQuat[4], double errorSatRotRate[3], double &errorAngle) {
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// First calculate error quaternion between current and target orientation
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QuaternionOperations::inverse(targetQuat, targetQuat);
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QuaternionOperations::multiply(currentQuat, targetQuat, errorQuat);
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double invTargetQuat[4] = {0, 0, 0, 0};
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QuaternionOperations::inverse(targetQuat, invTargetQuat);
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QuaternionOperations::multiply(currentQuat, invTargetQuat, errorQuat);
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// Last calculate add rotation from reference quaternion
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QuaternionOperations::multiply(refQuat, errorQuat, errorQuat);
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// Keep scalar part of quaternion positive
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