Target Quaternion Fix #847
@ -16,6 +16,12 @@ will consitute of a breaking change warranting a new major release:
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# [unreleased]
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# [unreleased]
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# [v7.5.5] 2024-01-22
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## Fixed
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- Calculation of error quaternion was done with inverse of the required target quaternion.
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# [v7.5.4] 2024-01-16
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# [v7.5.4] 2024-01-16
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## Fixed
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## Fixed
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@ -418,7 +418,9 @@ void Guidance::comparePtg(double currentQuat[4], double currentSatRotRate[3], do
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double targetSatRotRate[3], double refQuat[4], double refSatRotRate[3],
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double targetSatRotRate[3], double refQuat[4], double refSatRotRate[3],
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double errorQuat[4], double errorSatRotRate[3], double &errorAngle) {
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double errorQuat[4], double errorSatRotRate[3], double &errorAngle) {
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// First calculate error quaternion between current and target orientation
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// First calculate error quaternion between current and target orientation
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QuaternionOperations::multiply(currentQuat, targetQuat, errorQuat);
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double invTargetQuat[4] = {0, 0, 0, 0};
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QuaternionOperations::inverse(targetQuat, invTargetQuat);
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QuaternionOperations::multiply(currentQuat, invTargetQuat, errorQuat);
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// Last calculate add rotation from reference quaternion
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// Last calculate add rotation from reference quaternion
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QuaternionOperations::multiply(refQuat, errorQuat, errorQuat);
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QuaternionOperations::multiply(refQuat, errorQuat, errorQuat);
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// Keep scalar part of quaternion positive
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// Keep scalar part of quaternion positive
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