eive-obsw/mission/system/objects/EiveSystem.cpp
Robin Mueller 3759b5d34a
All checks were successful
EIVE/eive-obsw/pipeline/pr-develop This commit looks good
I am happy with this version
2023-02-13 01:26:30 +01:00

44 lines
1.1 KiB
C++

#include "EiveSystem.h"
#include <mission/acsDefs.h>
EiveSystem::EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables)
: Subsystem(setObjectId, maxNumberOfSequences, maxNumberOfTables) {}
void EiveSystem::announceMode(bool recursive) {
const char* modeStr = "UNKNOWN";
switch (mode) {
case (acs::AcsMode::OFF): {
modeStr = "OFF";
break;
}
case (acs::AcsMode::SAFE): {
modeStr = "SAFE";
break;
}
case (acs::AcsMode::DETUMBLE): {
modeStr = "DETUBMLE";
break;
}
case (acs::AcsMode::PTG_IDLE): {
modeStr = "POINTING IDLE";
break;
}
case (acs::AcsMode::PTG_INERTIAL): {
modeStr = "POINTING INERTIAL";
break;
}
case (acs::AcsMode::PTG_TARGET): {
modeStr = "POINTING TARGET";
break;
}
case (acs::AcsMode::PTG_TARGET_GS): {
modeStr = "POINTING TARGET GS";
break;
}
}
sif::info << "EIVE system is now in " << modeStr << " mode" << std::endl;
return Subsystem::announceMode(recursive);
}