116 lines
4.3 KiB
C++
116 lines
4.3 KiB
C++
#ifndef MISSION_DEVICES_PCDUHANDLER_H_
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#define MISSION_DEVICES_PCDUHANDLER_H_
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#include <mission/devices/devicedefinitions/GomspaceDefinitions.h>
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#include <mission/devices/GomspaceDeviceHandler.h>
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#include <fsfw/timemanager/CCSDSTime.h>
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#include <fsfw/power/PowerSwitchIF.h>
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#include <fsfw/datapoollocal/HasLocalDataPoolIF.h>
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#include <fsfw/objectmanager/SystemObject.h>
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#include <fsfw/tasks/ExecutableObjectIF.h>
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#include <fsfw/objectmanager/SystemObject.h>
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#include <fsfwconfig/devices/powerSwitcherList.h>
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/**
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* @brief The PCDUHandler provides a compact interface to handle all devices related to the
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* control of power. This is necessary because the fsfw manages all power related
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* functionalities via one power object. This includes for example the switch on and off
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* of devices.
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*/
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class PCDUHandler: public PowerSwitchIF,
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public HasLocalDataPoolIF,
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public SystemObject,
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public ExecutableObjectIF {
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public:
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PCDUHandler(object_id_t setObjectId, size_t cmdQueueSize = 20);
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virtual ~PCDUHandler();
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virtual ReturnValue_t initialize() override;
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virtual ReturnValue_t performOperation(uint8_t counter) override;
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virtual void handleChangedDataset(sid_t sid, store_address_t storeId =
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storeId::INVALID_STORE_ADDRESS);
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virtual void sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) const override;
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virtual void sendFuseOnCommand(uint8_t fuseNr) const override;
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virtual ReturnValue_t getSwitchState( uint8_t switchNr ) const override;
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virtual ReturnValue_t getFuseState( uint8_t fuseNr ) const override;
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virtual uint32_t getSwitchDelayMs(void) const override;
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virtual object_id_t getObjectId() const override;
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virtual LocalDataPoolManager* getHkManagerHandle() override;
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virtual MessageQueueId_t getCommandQueue() const override;
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virtual ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap,
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LocalDataPoolManager& poolManager) override;
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virtual uint32_t getPeriodicOperationFrequency() const override;
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virtual ReturnValue_t initializeAfterTaskCreation() override;
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virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) override;
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virtual void setTaskIF(PeriodicTaskIF* task_);
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private:
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uint32_t pstIntervalMs = 0;
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/** Housekeeping manager. Handles updates of local pool variables. */
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LocalDataPoolManager poolManager;
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/**
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* The dataset holding the hk table of PDU2. This dataset is a copy of the PDU2 HK dataset
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* of the PDU2Handler. Each time the PDU2Handler updates his HK dataset, a copy is sent
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* to this object via a HousekeepingMessage.
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*/
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PDU2::PDU2HkTableDataset pdu2HkTableDataset;
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/** The timeStamp of the current pdu2HkTableDataset */
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CCSDSTime::CDS_short timeStampPdu2HkDataset;
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/** Hk table dataset of PDU1 */
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// PDU1::PDU1HkTableDataset pdu1HkTableDataset;
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// /** The timeStamp of the current pdu1HkTableDataset */
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// CCSDSTime::CDS_short timeStampPdu1HkDataset;
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uint8_t switchStates[pcduSwitches::NUMBER_OF_SWITCHES];
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/**
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* Pointer to the IPCStore.
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* This caches the pointer received from the objectManager in the constructor.
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*/
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StorageManagerIF *IPCStore = nullptr;
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/**
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* Message queue to communicate with other objetcs. Used for example to receive
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* local pool messages from ACU, PDU1 and PDU2.
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*/
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MessageQueueIF* commandQueue = nullptr;
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size_t cmdQueueSize;
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PeriodicTaskIF* executingTask = nullptr;
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void readCommandQueue();
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/**
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* @brief This function sets all switchStates to the initial switch configuration of the
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* two PDUs after reboot.
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*/
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void initializeSwitchStates();
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/**
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* @brief Updates all switchStates related to the PDU2.
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* Function is called each time a new hk dataset has been received from the PDU2Handler.
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*/
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void updatePdu2SwitchStates();
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/**
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* @brief In case of an update snapshot message with a pdu2 hk table dataset, this function
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* copies the updated values to the local pdu2HkTableDataset.
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*/
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void updatePdu2HousekeepingDataset(store_address_t storeId);
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/**
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* @brief Updates all switchStates related to the PDU1. Called each time the PDU1Handler
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* sends a new hk dataset.
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*/
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void updatePdu1SwitchStates();
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};
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#endif /* MISSION_DEVICES_PCDUHANDLER_H_ */
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