eive-obsw/mission/system/objects/EiveSystem.cpp
Robin Mueller c85c2cf4b6
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EIVE/eive-obsw/pipeline/pr-develop This commit looks good
this should be it for OBSW
2023-03-10 13:17:46 +01:00

40 lines
1015 B
C++

#include "EiveSystem.h"
#include <mission/acsDefs.h>
EiveSystem::EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences,
uint32_t maxNumberOfTables)
: Subsystem(setObjectId, maxNumberOfSequences, maxNumberOfTables) {}
void EiveSystem::announceMode(bool recursive) {
const char* modeStr = "UNKNOWN";
switch (mode) {
case (acs::AcsMode::OFF): {
modeStr = "OFF";
break;
}
case (acs::AcsMode::SAFE): {
modeStr = "SAFE";
break;
}
case (acs::AcsMode::PTG_IDLE): {
modeStr = "POINTING IDLE";
break;
}
case (acs::AcsMode::PTG_INERTIAL): {
modeStr = "POINTING INERTIAL";
break;
}
case (acs::AcsMode::PTG_TARGET): {
modeStr = "POINTING TARGET";
break;
}
case (acs::AcsMode::PTG_TARGET_GS): {
modeStr = "POINTING TARGET GS";
break;
}
}
sif::info << "EIVE system is now in " << modeStr << " mode" << std::endl;
return Subsystem::announceMode(recursive);
}