Robin Mueller
3759b5d34a
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EIVE/eive-obsw/pipeline/pr-develop This commit looks good
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#include "EiveSystem.h"
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#include <mission/acsDefs.h>
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EiveSystem::EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences,
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uint32_t maxNumberOfTables)
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: Subsystem(setObjectId, maxNumberOfSequences, maxNumberOfTables) {}
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void EiveSystem::announceMode(bool recursive) {
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const char* modeStr = "UNKNOWN";
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switch (mode) {
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case (acs::AcsMode::OFF): {
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modeStr = "OFF";
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break;
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}
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case (acs::AcsMode::SAFE): {
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modeStr = "SAFE";
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break;
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}
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case (acs::AcsMode::DETUMBLE): {
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modeStr = "DETUBMLE";
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break;
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}
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case (acs::AcsMode::PTG_IDLE): {
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modeStr = "POINTING IDLE";
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break;
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}
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case (acs::AcsMode::PTG_INERTIAL): {
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modeStr = "POINTING INERTIAL";
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break;
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}
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case (acs::AcsMode::PTG_TARGET): {
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modeStr = "POINTING TARGET";
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break;
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}
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case (acs::AcsMode::PTG_TARGET_GS): {
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modeStr = "POINTING TARGET GS";
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break;
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}
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}
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sif::info << "EIVE system is now in " << modeStr << " mode" << std::endl;
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return Subsystem::announceMode(recursive);
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}
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