20 lines
513 B
C++

#ifndef MISSION_SYSTEM_EIVESYSTEM_H_
#define MISSION_SYSTEM_EIVESYSTEM_H_
#include <fsfw/subsystem/Subsystem.h>
class EiveSystem : public Subsystem {
public:
EiveSystem(object_id_t setObjectId, uint32_t maxNumberOfSequences, uint32_t maxNumberOfTables);
private:
ReturnValue_t initialize() override;
void performChildOperation() override;
void announceMode(bool recursive) override;
void handleEventMessages();
MessageQueueIF* eventQueue = nullptr;
};
#endif /* MISSION_SYSTEM_EIVESYSTEM_H_ */