fsfw/health/HealthMessage.h

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#ifndef FSFW_HEALTH_HEALTHMESSAGE_H_
#define FSFW_HEALTH_HEALTHMESSAGE_H_
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#include "HasHealthIF.h"
#include "../ipc/CommandMessage.h"
class HealthMessage {
public:
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static const uint8_t MESSAGE_ID = messagetypes::HEALTH_COMMAND;
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static const Command_t HEALTH_SET = MAKE_COMMAND_ID(1);
// No reply expected, health will be announced as event!
static const Command_t HEALTH_ANNOUNCE = MAKE_COMMAND_ID(2);
// Same as before, but all objects in health table will
// announce their health as events.
static const Command_t HEALTH_ANNOUNCE_ALL = MAKE_COMMAND_ID(3);
static const Command_t HEALTH_INFO = MAKE_COMMAND_ID(5);
static const Command_t REPLY_HEALTH_SET = MAKE_COMMAND_ID(6);
static void setHealthMessage(CommandMessage *message, Command_t command,
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HasHealthIF::HealthState health,
HasHealthIF::HealthState oldHealth = HasHealthIF::FAULTY);
static void setHealthMessage(CommandMessage *message, Command_t command);
static HasHealthIF::HealthState getHealth(const CommandMessage *message);
static HasHealthIF::HealthState getOldHealth(const CommandMessage *message);
static void clear(CommandMessage *message);
private:
HealthMessage();
};
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#endif /* FSFW_HEALTH_HEALTHMESSAGE_H_ */