fsfw/memory/MemoryProxyIF.h

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#ifndef FRAMEWORK_MEMORY_MEMORYPROXYIF_H_
#define FRAMEWORK_MEMORY_MEMORYPROXYIF_H_
#include <framework/memory/AcceptsMemoryMessagesIF.h>
/**
* This was a nice idea to transparently forward incoming messages to another object.
* But it doesn't work like that.
*/
class MemoryProxyIF : public AcceptsMemoryMessagesIF {
public:
virtual MessageQueueId_t getProxyQueue() const = 0;
MessageQueueId_t getCommandQueue() const {
return getProxyQueue();
}
virtual ~MemoryProxyIF() {}
};
#endif /* FRAMEWORK_MEMORY_MEMORYPROXYIF_H_ */