fsfw/objectmanager/SystemObject.cpp

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#include <framework/events/EventManagerIF.h>
#include <framework/objectmanager/ObjectManager.h>
#include <framework/objectmanager/SystemObject.h>
SystemObject::SystemObject(object_id_t setObjectId, bool doRegister) :
objectId(setObjectId), registered(doRegister) {
if (registered) {
objectManager->insert(objectId, this);
}
}
SystemObject::~SystemObject() {
if (registered) {
objectManager->remove(objectId);
}
}
object_id_t SystemObject::getObjectId() const {
return objectId;
}
void SystemObject::triggerEvent(Event event, uint32_t parameter1,
uint32_t parameter2) {
EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
}
ReturnValue_t SystemObject::initialize() {
return HasReturnvaluesIF::RETURN_OK;
}
ReturnValue_t SystemObject::checkObjectConnections() {
return HasReturnvaluesIF::RETURN_OK;
}
void SystemObject::forwardEvent(Event event, uint32_t parameter1, uint32_t parameter2) const {
EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2);
}