38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
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#include <fsfw/events/EventManager.h>
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#include <fsfw/health/HealthTable.h>
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#include <fsfw/internalError/InternalErrorReporter.h>
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#include <fsfw/objectmanager/frameworkObjects.h>
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#include <fsfw/unittest/config/cdatapool/dataPoolInit.h>
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#include <fsfw/unittest/config/objects/Factory.h>
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/**
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* @brief Produces system objects.
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* @details
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* Build tasks by using SystemObject Interface (Interface).
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* Header files of all tasks must be included
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* Please note that an object has to implement the system object interface
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* if the interface validity is checked or retrieved later by using the
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* get<TargetInterface>(object_id) function from the ObjectManagerIF.
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*
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* Framework objects are created first.
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*
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* @ingroup init
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*/
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void Factory::produce(void) {
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setStaticFrameworkObjectIds();
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new EventManager(objects::EVENT_MANAGER);
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new HealthTable(objects::HEALTH_TABLE);
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new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER,
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datapool::INTERNAL_ERROR_FULL_MSG_QUEUES,
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datapool::INTERNAL_ERROR_MISSED_LIVE_TM,
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datapool::INTERNAL_ERROR_STORE_FULL);
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}
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void Factory::setStaticFrameworkObjectIds() {
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}
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