fsfw/src/fsfw/osal/host/QueueFactory.cpp

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#include "fsfw/ipc/QueueFactory.h"
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#include <cstring>
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#include "fsfw/ipc/MessageQueueMessageIF.h"
#include "fsfw/ipc/MessageQueueSenderIF.h"
#include "fsfw/osal/host/MessageQueue.h"
#include "fsfw/serviceinterface/ServiceInterface.h"
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QueueFactory* QueueFactory::factoryInstance = nullptr;
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ReturnValue_t MessageQueueSenderIF::sendMessage(MessageQueueId_t sendTo,
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MessageQueueMessageIF* message,
MessageQueueId_t sentFrom, bool ignoreFault) {
return MessageQueue::sendMessageFromMessageQueue(sendTo, message, sentFrom, ignoreFault);
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}
QueueFactory* QueueFactory::instance() {
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if (factoryInstance == nullptr) {
factoryInstance = new QueueFactory;
}
return factoryInstance;
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}
QueueFactory::QueueFactory() = default;
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QueueFactory::~QueueFactory() = default;
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MessageQueueIF* QueueFactory::createMessageQueue(uint32_t messageDepth, size_t maxMessageSize,
MqArgs* args) {
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// A thread-safe queue can be implemented by using a combination
// of std::queue and std::mutex. This uses dynamic memory allocation
// which could be alleviated by using a custom allocator, external library
// (etl::queue) or simply using std::queue, we're on a host machine anyway.
return new MessageQueue(messageDepth, maxMessageSize, args);
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}
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void QueueFactory::deleteMessageQueue(MessageQueueIF* queue) { delete queue; }