fsfw/src/fsfw/action/MinMaxParameter.h

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2022-06-29 23:36:45 +02:00
#pragma once
#include "Parameter.h"
template <typename T>
class MinMaxParameter : public Parameter<T> {
#ifdef FSFW_INTROSPECTION
private:
MinMaxParameter(Action *owner, const char *name, T min, T max)
: Parameter<T>(owner, name), min(min), max(max) {}
public:
static MinMaxParameter createMinMaxParameter(Action *owner, const char *name, T min, T max) {
return MinMaxParameter(owner, name, min, max);
}
virtual double getMinFloating() override { return static_cast<double>(min); }
virtual int64_t getMinSigned() override { return static_cast<int64_t>(min); }
virtual double getMaxFloating() override { return static_cast<double>(max); }
virtual int64_t getMaxSigned() override { return static_cast<int64_t>(max); }
#else
private:
MinMaxParameter(Action *owner, T min, T max) : Parameter<T>(owner), min(min), max(max) {}
public:
static MinMaxParameter createMinMaxParameter(Action *owner, T min, T max) {
return MinMaxParameter(owner, min, max);
}
#endif
private:
T min;
T max;
};
#ifdef FSFW_INTROSPECTION
#define createMinMaxParameter(p1, p2, p3, p4) createMinMaxParameter(p1, p2, p3, p4)
#else
#define createMinMaxParameter(p1, p2, p3, p4) createMinMaxParameter(p1, p3, p4)
#endif