fsfw/thermal/Heater.h

94 lines
2.7 KiB
C
Raw Normal View History

2021-04-20 16:12:50 +02:00
#ifndef FSFW_THERMAL_HEATER_H_
#define FSFW_THERMAL_HEATER_H_
2020-08-13 20:53:35 +02:00
#include "../devicehandlers/HealthDevice.h"
#include "../parameters/ParameterHelper.h"
#include "../power/PowerSwitchIF.h"
#include "../returnvalues/HasReturnvaluesIF.h"
#include "../timemanager/Countdown.h"
2021-04-20 16:12:50 +02:00
#include <cstdint>
class Heater: public HealthDevice, public ReceivesParameterMessagesIF {
2021-04-20 16:12:50 +02:00
friend class RedundantHeater;
public:
2021-04-20 16:12:50 +02:00
static const uint8_t SUBSYSTEM_ID = SUBSYSTEM_ID::HEATER;
static const Event HEATER_ON = MAKE_EVENT(0, severity::INFO);
static const Event HEATER_OFF = MAKE_EVENT(1, severity::INFO);
static const Event HEATER_TIMEOUT = MAKE_EVENT(2, severity::LOW);
static const Event HEATER_STAYED_ON = MAKE_EVENT(3, severity::LOW);
static const Event HEATER_STAYED_OFF = MAKE_EVENT(4, severity::LOW);
2021-04-20 16:12:50 +02:00
Heater(uint32_t objectId, uint8_t switch0, uint8_t switch1);
virtual ~Heater();
2021-04-20 16:12:50 +02:00
ReturnValue_t performOperation(uint8_t opCode);
2021-04-20 16:12:50 +02:00
ReturnValue_t initialize();
2021-04-20 16:12:50 +02:00
ReturnValue_t set();
void clear(bool passive);
2021-04-20 16:12:50 +02:00
void setPowerSwitcher(PowerSwitchIF *powerSwitch);
2021-04-20 16:12:50 +02:00
MessageQueueId_t getCommandQueue() const;
2021-04-20 16:12:50 +02:00
ReturnValue_t getParameter(uint8_t domainId, uint8_t uniqueId,
ParameterWrapper *parameterWrapper,
const ParameterWrapper *newValues, uint16_t startAtIndex);
protected:
2021-04-20 16:12:50 +02:00
static const uint32_t INVALID_UPTIME = 0;
2021-04-20 16:12:50 +02:00
enum InternalState {
STATE_ON,
STATE_OFF,
STATE_PASSIVE,
STATE_WAIT_FOR_SWITCHES_ON,
STATE_WAIT_FOR_SWITCHES_OFF,
STATE_WAIT_FOR_FDIR, // Used to avoid doing anything until fdir decided what to do
STATE_FAULTY,
STATE_WAIT, // Used when waiting for system to recover from miniops
// Entered when under external control and a fdir reaction would be triggered.
// This is useful when leaving external control into an unknown state
STATE_EXTERNAL_CONTROL
// If no fdir reaction is triggered under external control the state is still ok and
// no need for any special treatment is needed
} internalState;
2021-04-20 17:29:56 +02:00
PowerSwitchIF *powerSwitcher = nullptr;
MessageQueueId_t pcduQueueId = MessageQueueIF::NO_QUEUE;
2021-04-20 16:12:50 +02:00
uint8_t switch0;
uint8_t switch1;
2021-04-20 17:29:56 +02:00
bool wasOn = false;
2021-04-20 17:29:56 +02:00
bool timedOut = false;
2021-04-20 17:29:56 +02:00
bool reactedToBeingFaulty = false;
2021-04-20 17:29:56 +02:00
bool passive = false;
2021-04-20 17:29:56 +02:00
MessageQueueIF* eventQueue = nullptr;
2021-04-20 16:12:50 +02:00
Countdown heaterOnCountdown;
Countdown switchCountdown;
ParameterHelper parameterHelper;
2021-04-20 16:12:50 +02:00
enum Action {
SET, CLEAR
2021-04-20 17:29:56 +02:00
} lastAction = CLEAR;
2021-04-20 16:12:50 +02:00
void doAction(Action action);
2021-04-20 16:12:50 +02:00
void setSwitch(uint8_t number, ReturnValue_t state,
uint32_t *upTimeOfSwitching);
2021-04-20 16:12:50 +02:00
void handleQueue();
2021-04-20 16:12:50 +02:00
void handleEventQueue();
};
2021-04-20 16:12:50 +02:00
#endif /* FSFW_THERMAL_HEATER_H_ */