Merge remote-tracking branch 'origin/development' into mueller/pus-c-support
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commit
5759c2cbe6
@ -1,15 +1,13 @@
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#include "../devicehandlers/DeviceHandlerFailureIsolation.h"
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#include "Heater.h"
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#include "../devicehandlers/DeviceHandlerFailureIsolation.h"
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#include "../power/Fuse.h"
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#include "../ipc/QueueFactory.h"
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Heater::Heater(uint32_t objectId, uint8_t switch0, uint8_t switch1) :
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HealthDevice(objectId, 0), internalState(STATE_OFF), powerSwitcher(
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NULL), pcduQueueId(0), switch0(switch0), switch1(switch1), wasOn(
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false), timedOut(false), reactedToBeingFaulty(false), passive(
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false), eventQueue(NULL), heaterOnCountdown(10800000)/*about two orbits*/, parameterHelper(
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this), lastAction(CLEAR) {
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HealthDevice(objectId, 0), internalState(STATE_OFF), switch0(switch0), switch1(switch1),
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heaterOnCountdown(10800000)/*about two orbits*/,
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parameterHelper(this) {
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eventQueue = QueueFactory::instance()->createMessageQueue();
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}
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@ -226,7 +224,6 @@ void Heater::setSwitch(uint8_t number, ReturnValue_t state,
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triggerEvent(HEATER_STAYED_ON);
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}
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}
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//SHOULDDO MiniOps during switch timeout leads to a faulty switch
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}
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}
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}
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@ -319,7 +316,9 @@ void Heater::handleEventQueue() {
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switch (event.getEvent()) {
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case Fuse::FUSE_WENT_OFF:
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case HEATER_STAYED_OFF:
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case HEATER_STAYED_ON://Setting it faulty does not help, but we need to reach a stable state and can check for being faulty before throwing this event again.
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// HEATER_STAYED_ON is a setting if faulty does not help, but we need to reach a stable state and can check
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// for being faulty before throwing this event again.
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case HEATER_STAYED_ON:
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if (healthHelper.healthTable->isCommandable(getObjectId())) {
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healthHelper.setHealth(HasHealthIF::FAULTY);
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internalState = STATE_FAULTY;
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@ -1,13 +1,13 @@
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#ifndef FRAMEWORK_THERMAL_HEATER_H_
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#define FRAMEWORK_THERMAL_HEATER_H_
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#ifndef FSFW_THERMAL_HEATER_H_
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#define FSFW_THERMAL_HEATER_H_
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#include "../devicehandlers/HealthDevice.h"
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#include "../parameters/ParameterHelper.h"
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#include "../power/PowerSwitchIF.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include "../timemanager/Countdown.h"
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#include <stdint.h>
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//class RedundantHeater;
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#include <cstdint>
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class Heater: public HealthDevice, public ReceivesParameterMessagesIF {
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friend class RedundantHeater;
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@ -47,35 +47,38 @@ protected:
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STATE_PASSIVE,
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STATE_WAIT_FOR_SWITCHES_ON,
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STATE_WAIT_FOR_SWITCHES_OFF,
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STATE_WAIT_FOR_FDIR, //used to avoid doing anything until fdir decided what to do
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STATE_WAIT_FOR_FDIR, // Used to avoid doing anything until fdir decided what to do
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STATE_FAULTY,
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STATE_WAIT, //used when waiting for system to recover from miniops
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STATE_EXTERNAL_CONTROL //entered when under external control and a fdir reaction would be triggered. This is useful when leaving external control into an unknown state
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//if no fdir reaction is triggered under external control the state is still ok and no need for any special treatment is needed
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STATE_WAIT, // Used when waiting for system to recover from miniops
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// Entered when under external control and a fdir reaction would be triggered.
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// This is useful when leaving external control into an unknown state
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STATE_EXTERNAL_CONTROL
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// If no fdir reaction is triggered under external control the state is still ok and
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// no need for any special treatment is needed
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} internalState;
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PowerSwitchIF *powerSwitcher;
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MessageQueueId_t pcduQueueId;
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PowerSwitchIF *powerSwitcher = nullptr;
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MessageQueueId_t pcduQueueId = MessageQueueIF::NO_QUEUE;
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uint8_t switch0;
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uint8_t switch1;
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bool wasOn;
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bool wasOn = false;
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bool timedOut;
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bool timedOut = false;
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bool reactedToBeingFaulty;
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bool reactedToBeingFaulty = false;
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bool passive;
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bool passive = false;
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MessageQueueIF* eventQueue;
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MessageQueueIF* eventQueue = nullptr;
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Countdown heaterOnCountdown;
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Countdown switchCountdown;
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ParameterHelper parameterHelper;
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enum Action {
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SET, CLEAR
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} lastAction;
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} lastAction = CLEAR;
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void doAction(Action action);
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@ -87,4 +90,4 @@ protected:
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void handleEventQueue();
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};
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#endif /* FRAMEWORK_THERMAL_HEATER_H_ */
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#endif /* FSFW_THERMAL_HEATER_H_ */
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