object manager is now a singleton

This commit is contained in:
2021-06-05 19:52:38 +02:00
parent e6059812b5
commit 57699cccb7
75 changed files with 321 additions and 277 deletions
+57 -35
View File
@@ -5,6 +5,7 @@
#include "SystemObjectIF.h"
#include <map>
/**
* @brief This class implements a global object manager.
* @details This manager handles a list of available objects with system-wide
@@ -19,44 +20,65 @@
* @author Bastian Baetz
*/
class ObjectManager : public ObjectManagerIF {
private:
//comparison?
/**
* @brief This is the map of all initialized objects in the manager.
* @details Objects in the List must inherit the SystemObjectIF.
*/
std::map<object_id_t, SystemObjectIF*> objectList;
protected:
SystemObjectIF* getSystemObject( object_id_t id );
/**
* @brief This attribute is initialized with the factory function
* that creates new objects.
* @details The function is called if an object was requested with
* getSystemObject, but not found in objectList.
* @param The id of the object to be created.
* @return Returns a pointer to the newly created object or NULL.
*/
void (*produceObjects)();
public:
/**
* @brief Apart from setting the producer function, nothing special
* happens in the constructor.
* @param setProducer A pointer to a factory function.
*/
ObjectManager( void (*produce)() );
ObjectManager();
/**
* @brief In the class's destructor, all objects in the list are deleted.
*/
// SHOULDDO: If, for some reason, deleting an ObjectManager instance is
// required, check if this works.
virtual ~ObjectManager( void );
ReturnValue_t insert( object_id_t id, SystemObjectIF* object );
ReturnValue_t remove( object_id_t id );
void initialize();
void printList();
using produce_function_t = void (*) (void* args);
/**
* Returns the single instance of TaskFactory.
* The implementation of #instance is found in its subclasses.
* Thus, we choose link-time variability of the instance.
*/
static ObjectManager* instance();
void setObjectFactoryFunction(produce_function_t prodFunc, void* args);
template <typename T> T* get( object_id_t id );
/**
* @brief In the class's destructor, all objects in the list are deleted.
*/
virtual ~ObjectManager();
ReturnValue_t insert(object_id_t id, SystemObjectIF* object) override;
ReturnValue_t remove(object_id_t id) override;
void initialize() override;
void printList() override;
protected:
SystemObjectIF* getSystemObject(object_id_t id) override;
/**
* @brief This attribute is initialized with the factory function
* that creates new objects.
* @details The function is called if an object was requested with
* getSystemObject, but not found in objectList.
* @param The id of the object to be created.
* @return Returns a pointer to the newly created object or NULL.
*/
produce_function_t objectFactoryFunction = nullptr;
void* factoryArgs = nullptr;
private:
ObjectManager();
/**
* @brief This is the map of all initialized objects in the manager.
* @details Objects in the List must inherit the SystemObjectIF.
*/
std::map<object_id_t, SystemObjectIF*> objectList;
static ObjectManager* objManagerInstance;
};
/**
* @brief This is the forward declaration of the global objectManager instance.
*/
// SHOULDDO: maybe put this in the glob namespace to explicitely mark it global?
//extern ObjectManagerIF *objectManager;
/*Documentation can be found in the class method declaration above.*/
template <typename T>
T* ObjectManager::get( object_id_t id ) {
SystemObjectIF* temp = this->getSystemObject(id);
return dynamic_cast<T*>(temp);
}
#endif /* FSFW_OBJECTMANAGER_OBJECTMANAGER_H_ */