rotation from quaternions
This commit is contained in:
parent
e64e8b274d
commit
5879eb7f7b
@ -153,3 +153,26 @@ double QuaternionOperations::getAngle(const double* quaternion, bool abs) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void QuaternionOperations::rotationFromQuaternions(const double qNew[4], const double qOld[4],
|
||||||
|
const double timeDelta,
|
||||||
|
double rotRate[3]) {
|
||||||
|
double qOldInv[4] = {0, 0, 0, 0};
|
||||||
|
double qDelta[4] = {0, 0, 0, 0};
|
||||||
|
|
||||||
|
inverse(qOld, qOldInv);
|
||||||
|
multiply(qNew, qOldInv, qDelta);
|
||||||
|
if (VectorOperations<double>::norm(qDelta, 4) != 0.0) {
|
||||||
|
normalize(qDelta);
|
||||||
|
}
|
||||||
|
if (VectorOperations<double>::norm(qDelta, 3) == 0.0) {
|
||||||
|
rotRate[0] = 0.0;
|
||||||
|
rotRate[1] = 0.0;
|
||||||
|
rotRate[2] = 0.0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
double rotVec[3] = {0, 0, 0};
|
||||||
|
double angle = getAngle(qDelta);
|
||||||
|
VectorOperations<double>::normalize(qDelta, rotVec, 3);
|
||||||
|
VectorOperations<double>::mulScalar(rotVec, angle / timeDelta, rotRate, 3);
|
||||||
|
}
|
||||||
|
@ -25,6 +25,9 @@ class QuaternionOperations {
|
|||||||
|
|
||||||
static void slerp(const double q1[4], const double q2[4], const double weight, double q[4]);
|
static void slerp(const double q1[4], const double q2[4], const double weight, double q[4]);
|
||||||
|
|
||||||
|
static void rotationFromQuaternions(const double qNew[4], const double qOld[4],
|
||||||
|
const double timeDelta, double rotRate[3]);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* returns angle in ]-Pi;Pi] or [0;Pi] if abs == true
|
* returns angle in ]-Pi;Pi] or [0;Pi] if abs == true
|
||||||
*/
|
*/
|
||||||
|
Loading…
Reference in New Issue
Block a user