Cleaning up TCP and UDP code
Same port number used as before, but some inconsistencies fixed
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@@ -17,13 +17,13 @@
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#define FSFW_UDP_SEND_WIRETAPPING_ENABLED 0
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#endif
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const std::string UdpTmTcBridge::DEFAULT_UDP_SERVER_PORT = tcpip::DEFAULT_SERVER_PORT;
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const std::string UdpTmTcBridge::DEFAULT_SERVER_PORT = tcpip::DEFAULT_SERVER_PORT;
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UdpTmTcBridge::UdpTmTcBridge(object_id_t objectId, object_id_t tcDestination,
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std::string udpServerPort, object_id_t tmStoreId, object_id_t tcStoreId):
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TmTcBridge(objectId, tcDestination, tmStoreId, tcStoreId) {
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if(udpServerPort == "") {
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this->udpServerPort = DEFAULT_UDP_SERVER_PORT;
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this->udpServerPort = DEFAULT_SERVER_PORT;
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}
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else {
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this->udpServerPort = udpServerPort;
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