event manager update

This commit is contained in:
Robin Müller 2020-10-29 17:28:33 +01:00
parent 78896323b6
commit f5b0589f79

View File

@ -1,5 +1,7 @@
#include "EventManager.h" #include "EventManager.h"
#include "EventMessage.h" #include "EventMessage.h"
#include <FSFWConfig.h>
#include "../serviceinterface/ServiceInterfaceStream.h" #include "../serviceinterface/ServiceInterfaceStream.h"
#include "../ipc/QueueFactory.h" #include "../ipc/QueueFactory.h"
#include "../ipc/MutexFactory.h" #include "../ipc/MutexFactory.h"
@ -12,7 +14,10 @@ const uint16_t EventManager::POOL_SIZES[N_POOLS] = {
// objects registering for certain events. // objects registering for certain events.
// Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher. // Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher.
// So a good guess is 75 to a max of 100 pools required for each, which fits well. // So a good guess is 75 to a max of 100 pools required for each, which fits well.
const uint16_t EventManager::N_ELEMENTS[N_POOLS] = { 240, 120, 120 }; const uint16_t EventManager::N_ELEMENTS[N_POOLS] = {
fsfwconfig::FSFW_EVENTMGMR_MATCHTREE_NODES ,
fsfwconfig::FSFW_EVENTMGMT_EVENTIDMATCHERS,
fsfwconfig::FSFW_EVENTMGMR_RANGEMATCHERS };
EventManager::EventManager(object_id_t setObjectId) : EventManager::EventManager(object_id_t setObjectId) :
SystemObject(setObjectId), SystemObject(setObjectId),