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@ -48,14 +48,14 @@ class ObjectManagerIF {
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* @param id The new id to be added to the list.
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* @param object A pointer to the object to be added.
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* @return @li INSERTION_FAILED in case the object could not be inserted.
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* @li RETURN_OK in case the object was successfully inserted
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* @li returnvalue::OK in case the object was successfully inserted
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*/
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virtual ReturnValue_t insert(object_id_t id, SystemObjectIF* object) = 0;
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/**
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* @brief With this call, an object is removed from the list.
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* @param id The object id of the object to be removed.
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* @return @li NOT_FOUND in case the object was not found
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* @li RETURN_OK in case the object was successfully removed
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* @li returnvalue::OK in case the object was successfully removed
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*/
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virtual ReturnValue_t remove(object_id_t id) = 0;
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virtual void initialize() = 0;
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@ -45,7 +45,7 @@ class SystemObjectIF : public EventReportingProxyIF {
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* which might not have been built yet.
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* Therefore, a two-step initialization resolves this problem and prevents
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* circular dependencies of not-fully initialized objects on start up.
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* @return - @c RETURN_OK in case the initialization was successful
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* @return - @c returnvalue::OK in case the initialization was successful
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* - @c returnvalue::FAILED otherwise
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*/
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virtual ReturnValue_t initialize() = 0;
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@ -54,7 +54,7 @@ class SystemObjectIF : public EventReportingProxyIF {
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* for operation.
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* Some objects need certain other objects (or a certain number), to be
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* registered as children. These checks can be done in this method.
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* @return - @c RETURN_OK in case the check was successful
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* @return - @c returnvalue::OK in case the check was successful
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* - @c any other code otherwise
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*/
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virtual ReturnValue_t checkObjectConnections() = 0;
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