Feature: Allowed Submodes Mask for Mode List Entry #130
@ -21,6 +21,7 @@ SubsystemBase::~SubsystemBase() { QueueFactory::instance()->deleteMessageQueue(c
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ReturnValue_t SubsystemBase::checkStateAgainstTable(HybridIterator<ModeListEntry> tableIter,
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ReturnValue_t SubsystemBase::checkStateAgainstTable(HybridIterator<ModeListEntry> tableIter,
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Submode_t targetSubmode) {
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Submode_t targetSubmode) {
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using namespace mode;
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std::map<object_id_t, ChildInfo>::iterator childIter;
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std::map<object_id_t, ChildInfo>::iterator childIter;
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for (; tableIter.value != NULL; ++tableIter) {
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for (; tableIter.value != NULL; ++tableIter) {
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@ -34,13 +35,21 @@ ReturnValue_t SubsystemBase::checkStateAgainstTable(HybridIterator<ModeListEntry
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return returnvalue::FAILED;
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return returnvalue::FAILED;
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}
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}
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Submode_t submodeToCheckAgainst = tableIter.value->getSubmode();
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// Check submodes here.
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uint8_t mask;
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bool submodesAllowedMask = tableIter.value->submodesAllowed(&mask);
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uint8_t submodeToCheckAgainst = tableIter.value->getSubmode();
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if (tableIter.value->inheritSubmode()) {
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if (tableIter.value->inheritSubmode()) {
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submodeToCheckAgainst = targetSubmode;
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submodeToCheckAgainst = targetSubmode;
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}
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}
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if (submodesAllowedMask) {
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if (childIter->second.submode != submodeToCheckAgainst) {
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if ((childIter->second.submode | mask) != mask) {
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return returnvalue::FAILED;
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return returnvalue::FAILED;
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}
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} else {
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if (childIter->second.submode != submodeToCheckAgainst) {
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return returnvalue::FAILED;
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}
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}
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}
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}
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}
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return returnvalue::OK;
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return returnvalue::OK;
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@ -1,111 +1,126 @@
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#ifndef FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_
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#ifndef FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_
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#define FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_
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#define FSFW_SUBSYSTEM_MODES_MODEDEFINITIONS_H_
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#include "../../modes/HasModesIF.h"
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#include "fsfw/modes/HasModesIF.h"
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#include "../../objectmanager/SystemObjectIF.h"
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#include "fsfw/objectmanager/SystemObjectIF.h"
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#include "../../serialize/SerialLinkedListAdapter.h"
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#include "fsfw/serialize/SerialLinkedListAdapter.h"
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#include "../../serialize/SerializeIF.h"
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#include "fsfw/serialize/SerializeIF.h"
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class ModeListEntry : public SerializeIF, public LinkedElement<ModeListEntry> {
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namespace mode {
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enum SpecialSubmodeFlags : uint8_t { INHERIT = 1 << 0, ALLOWED_MASK = 1 << 1 };
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}
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class ModeListEntry : public SerialLinkedListAdapter<SerializeIF>,
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public LinkedElement<ModeListEntry> {
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public:
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public:
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ModeListEntry() : LinkedElement<ModeListEntry>(this) {}
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static constexpr uint8_t ALL_SUBMODES_ALLOWED_MASK = 0xff;
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uint32_t value1 = 0;
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ModeListEntry() : SerialLinkedListAdapter(), LinkedElement<ModeListEntry>(this) { setLinks(); }
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uint32_t value2 = 0;
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uint8_t value3 = 0;
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uint8_t value4 = 0;
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virtual ReturnValue_t serialize(uint8_t** buffer, size_t* size, size_t maxSize,
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SerializeElement<uint32_t> value1 = 0;
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Endianness streamEndianness) const {
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SerializeElement<uint32_t> value2 = 0;
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ReturnValue_t result;
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SerializeElement<uint8_t> value3 = 0;
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SerializeElement<uint8_t> value4 = 0;
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SerializeElement<uint8_t> value5 = 0;
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result = SerializeAdapter::serialize(&value1, buffer, size, maxSize, streamEndianness);
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ModeListEntry(const ModeListEntry& other)
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: SerialLinkedListAdapter(), LinkedElement<ModeListEntry>(this) {
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if (result != returnvalue::OK) {
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value1.entry = other.value1.entry;
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return result;
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value2.entry = other.value2.entry;
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}
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value3.entry = other.value3.entry;
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result = SerializeAdapter::serialize(&value2, buffer, size, maxSize, streamEndianness);
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value4.entry = other.value4.entry;
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value5.entry = other.value5.entry;
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if (result != returnvalue::OK) {
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setLinks();
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return result;
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}
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result = SerializeAdapter::serialize(&value3, buffer, size, maxSize, streamEndianness);
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if (result != returnvalue::OK) {
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return result;
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}
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result = SerializeAdapter::serialize(&value4, buffer, size, maxSize, streamEndianness);
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return result;
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}
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}
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virtual size_t getSerializedSize() const {
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ModeListEntry& operator=(const ModeListEntry& other) {
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return sizeof(value1) + sizeof(value2) + sizeof(value3) + sizeof(value4);
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this->value1.entry = other.value1.entry;
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this->value2.entry = other.value2.entry;
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this->value3.entry = other.value3.entry;
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this->value4.entry = other.value4.entry;
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this->value5.entry = other.value5.entry;
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return *this;
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}
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}
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virtual ReturnValue_t deSerialize(const uint8_t** buffer, size_t* size,
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void setLinks() {
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Endianness streamEndianness) {
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setStart(&value1);
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ReturnValue_t result;
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value1.setNext(&value2);
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value2.setNext(&value3);
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result = SerializeAdapter::deSerialize(&value1, buffer, size, streamEndianness);
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value3.setNext(&value4);
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value4.setNext(&value5);
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if (result != returnvalue::OK) {
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return result;
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}
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result = SerializeAdapter::deSerialize(&value2, buffer, size, streamEndianness);
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if (result != returnvalue::OK) {
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return result;
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}
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result = SerializeAdapter::deSerialize(&value3, buffer, size, streamEndianness);
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if (result != returnvalue::OK) {
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return result;
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}
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result = SerializeAdapter::deSerialize(&value4, buffer, size, streamEndianness);
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return result;
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}
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}
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// for Sequences
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// for Sequences
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Mode_t getTableId() const { return value1; }
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Mode_t getTableId() const { return value1.entry; }
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void setTableId(Mode_t tableId) { this->value1 = tableId; }
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void setTableId(Mode_t tableId) { this->value1.entry = tableId; }
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uint8_t getWaitSeconds() const { return value2; }
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uint8_t getWaitSeconds() const { return value2.entry; }
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void setWaitSeconds(uint8_t waitSeconds) { this->value2 = waitSeconds; }
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void setWaitSeconds(uint8_t waitSeconds) { this->value2.entry = waitSeconds; }
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bool checkSuccess() const { return value3 == 1; }
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bool checkSuccess() const { return value3.entry == 1; }
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void setCheckSuccess(bool checkSuccess) { this->value3 = checkSuccess; }
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void setCheckSuccess(bool checkSuccess) { this->value3.entry = checkSuccess; }
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// for Tables
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// for Tables
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object_id_t getObject() const { return value1; }
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object_id_t getObject() const { return value1.entry; }
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void setObject(object_id_t object) { this->value1 = object; }
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void setObject(object_id_t object) { this->value1.entry = object; }
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Mode_t getMode() const { return value2; }
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Mode_t getMode() const { return value2.entry; }
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void setMode(Mode_t mode) { this->value2 = mode; }
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void setMode(Mode_t mode) { this->value2.entry = mode; }
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Submode_t getSubmode() const { return value3; }
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Submode_t getSubmode() const { return value3.entry; }
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void setSubmode(Submode_t submode) { this->value3 = submode; }
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void setSubmode(Submode_t submode) { this->value3.entry = submode; }
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bool inheritSubmode() const { return value4 == 1; }
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bool inheritSubmode() const {
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return (value4.entry & mode::SpecialSubmodeFlags::INHERIT) ==
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void setInheritSubmode(bool inherit) {
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mode::SpecialSubmodeFlags::INHERIT;
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if (inherit) {
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}
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value4 = 1;
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bool submodesAllowed(uint8_t* mask) const {
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} else {
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bool submodesAllowed = (value4.entry & mode::SpecialSubmodeFlags::ALLOWED_MASK) ==
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value4 = 0;
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mode::SpecialSubmodeFlags::ALLOWED_MASK;
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if (submodesAllowed and mask != nullptr) {
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*mask = value5.entry;
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}
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}
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return submodesAllowed;
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}
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}
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bool operator==(ModeListEntry other) {
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/**
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return ((value1 == other.value1) && (value2 == other.value2) && (value3 == other.value3));
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* Enable the inheritance of submodes. This is relevant for both the execution
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* of mode tables and for mode checking.
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*/
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void enableInheritSubmode() { value4.entry |= mode::SpecialSubmodeFlags::INHERIT; }
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/**
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* Disable the inheritance of submodes. This is relevant for both the execution
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* of mode tables and for mode checking.
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*/
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void disableInheritSubmode() { value4.entry &= ~mode::SpecialSubmodeFlags::INHERIT; }
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/**
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* Specialization of @enableSubmodeAllowed which allows all submodes.
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gaisser marked this conversation as resolved
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*/
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void allowAllSubmodes() { enableSubmodeAllowed(ALL_SUBMODES_ALLOWED_MASK); }
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/**
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* Enable an allowed submode mask for mode checks. Any submode which contains bits
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* outside of the mask will be declined.
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*
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* For example, for a mask of 0b11, only the modes 0b00, 0b01 and 0b11 will be accepted.
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*/
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void enableSubmodeAllowed(uint8_t mask) {
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value4.entry |= mode::SpecialSubmodeFlags::ALLOWED_MASK;
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value5.entry = mask;
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}
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/**
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* Enforce the equality of submodes for mode checks. This is the default.
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*/
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void disableSubmodeAllowed() {
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value4.entry &= ~mode::SpecialSubmodeFlags::ALLOWED_MASK;
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value5.entry = 0;
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}
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}
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};
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};
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@ -13,6 +13,7 @@ add_subdirectory(util)
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add_subdirectory(container)
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add_subdirectory(container)
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add_subdirectory(osal)
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add_subdirectory(osal)
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add_subdirectory(pus)
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add_subdirectory(pus)
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add_subdirectory(subsystem)
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add_subdirectory(serialize)
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add_subdirectory(serialize)
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add_subdirectory(datapoollocal)
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add_subdirectory(datapoollocal)
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add_subdirectory(storagemanager)
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add_subdirectory(storagemanager)
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1
unittests/subsystem/CMakeLists.txt
Normal file
1
unittests/subsystem/CMakeLists.txt
Normal file
@ -0,0 +1 @@
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target_sources(${FSFW_TEST_TGT} PRIVATE testModeDef.cpp)
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49
unittests/subsystem/testModeDef.cpp
Normal file
49
unittests/subsystem/testModeDef.cpp
Normal file
@ -0,0 +1,49 @@
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#include <array>
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#include <catch2/catch_test_macros.hpp>
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#include "fsfw/subsystem/modes/ModeDefinitions.h"
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TEST_CASE("Mode Definitions", "[mode]") {
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ModeListEntry entry;
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SECTION("Basic") {
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entry.setMode(HasModesIF::MODE_OFF);
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entry.setSubmode(2);
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CHECK(entry.getMode() == HasModesIF::MODE_OFF);
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CHECK(entry.getSubmode() == 2);
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uint8_t mask;
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CHECK(entry.submodesAllowed(&mask) == false);
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}
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SECTION("Allowed submode mask") {
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entry.allowAllSubmodes();
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uint8_t mask;
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CHECK(entry.submodesAllowed(&mask) == true);
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CHECK(mask == 0xff);
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}
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SECTION("Serialization") {
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std::array<uint8_t, 32> buf{};
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entry.setObject(0x1f2f3f4f);
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entry.setMode(HasModesIF::MODE_ON);
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entry.setSubmode(2);
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entry.enableInheritSubmode();
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entry.enableSubmodeAllowed(0x1f);
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uint8_t* serPtr = buf.data();
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size_t serLen = 0;
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REQUIRE(entry.serialize(&serPtr, &serLen, buf.size(), SerializeIF::Endianness::NETWORK) ==
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returnvalue::OK);
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CHECK(buf[0] == 0x1f);
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CHECK(buf[1] == 0x2f);
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CHECK(buf[2] == 0x3f);
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CHECK(buf[3] == 0x4f);
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CHECK(buf[4] == 0);
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CHECK(buf[5] == 0);
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CHECK(buf[6] == 0);
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CHECK(buf[7] == HasModesIF::MODE_ON);
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CHECK(buf[8] == 2);
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CHECK(buf[9] == (mode::SpecialSubmodeFlags::ALLOWED_MASK | mode::SpecialSubmodeFlags::INHERIT));
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CHECK(buf[10] == 0x1f);
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}
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}
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Loading…
Reference in New Issue
Block a user
0xFF should be defined somewhere visible as a restricted mask.