Update FSFW #33
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Device Handlers
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Device Handlers
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==================
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==================
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Device handler components rerpresent, control and monitor equipment, for example sensors or actuators of a spacecraft or the payload.
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Most device handlers have the same common functionality or
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requirements, which are fulfilled by implementing an certain interface:
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- The handler/device needs to be commandable: :cpp:class:`HasActionsIF`
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- The handler needs to communicate with the physical device via a dedicated
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communication bus, for example SpaceWire, UART or SPI: :cpp:class:`DeviceCommunicationIF`
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- The handler has housekeeping data which has to be exposed to the operator and/or other software
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components: :cpp:class:`HasLocalDataPoolIF`
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- The handler has configurable parameters
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- The handler has health states, for example to indicate a broken device:
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:cpp:class:`HasHealthIF`
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- The handler has modes. For example there are the core modes `MODE_ON`, `MODE_OFF`
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and `MODE_NORMAL` provided by the FSFW. `MODE_ON` means that a device is physically powered
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but that it is not periodically polling data from the
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physical device, `MODE_NORMAL` means that it is able to do that: :cpp:class`HasModesIF`
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The device handler base therefore provides abstractions for a lot of common
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functionality, which can potentially avoid high amounts or logic and code duplication.
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Template Device Handler Base File
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----------------------------------
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This is an example template device handler header file with all necessary
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functions implemented:
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.. code-block:: cpp
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#ifndef __TESTDEVICEHANDLER_H_
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#define __TESTDEVICEHANDLER_H_
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#include <fsfw/devicehandlers/DeviceHandlerBase.h>
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class TestDeviceHandler: DeviceHandlerBase {
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public:
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TestDeviceHandler(object_id_t objectId, object_id_t comIF, CookieIF* cookie);
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private:
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void doStartUp() override;
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void doShutDown() override;
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ReturnValue_t buildNormalDeviceCommand(DeviceCommandId_t* id) override;
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ReturnValue_t buildTransitionDeviceCommand(DeviceCommandId_t* id) override;
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void fillCommandAndReplyMap() override;
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ReturnValue_t buildCommandFromCommand(DeviceCommandId_t deviceCommand, const uint8_t* commandData,
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size_t commandDataLen) override;
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ReturnValue_t scanForReply(const uint8_t* start, size_t remainingSize, DeviceCommandId_t* foundId,
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size_t* foundLen) override;
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ReturnValue_t interpretDeviceReply(DeviceCommandId_t id, const uint8_t* packet) override;
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uint32_t getTransitionDelayMs(Mode_t modeFrom, Mode_t modeTo) override;
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ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap,
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LocalDataPoolManager& poolManager) override;
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};
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#endif /* __TESTDEVICEHANDLER_H_ */
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and the respective source file with sensible default return values:
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.. code-block:: cpp
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#include "TestDeviceHandler.h"
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TestDeviceHandler::TestDeviceHandler(object_id_t objectId, object_id_t comIF, CookieIF* cookie)
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: DeviceHandlerBase(objectId, comIF, cookie) {}
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void TestDeviceHandler::doStartUp() {}
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void TestDeviceHandler::doShutDown() {}
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ReturnValue_t TestDeviceHandler::buildNormalDeviceCommand(DeviceCommandId_t* id) {
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return HasReturnvaluesIF::RETURN_OK;
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}
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ReturnValue_t TestDeviceHandler::buildTransitionDeviceCommand(DeviceCommandId_t* id) {
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return HasReturnvaluesIF::RETURN_OK;
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}
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void TestDeviceHandler::fillCommandAndReplyMap() {}
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ReturnValue_t TestDeviceHandler::buildCommandFromCommand(DeviceCommandId_t deviceCommand,
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const uint8_t* commandData,
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size_t commandDataLen) {
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return HasReturnvaluesIF::RETURN_OK;
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}
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ReturnValue_t TestDeviceHandler::scanForReply(const uint8_t* start, size_t remainingSize,
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DeviceCommandId_t* foundId, size_t* foundLen) {
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return HasReturnvaluesIF::RETURN_OK;
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}
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ReturnValue_t TestDeviceHandler::interpretDeviceReply(DeviceCommandId_t id,
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const uint8_t* packet) {
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return HasReturnvaluesIF::RETURN_OK;
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}
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uint32_t TestDeviceHandler::getTransitionDelayMs(Mode_t modeFrom, Mode_t modeTo) {
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return 10000;
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}
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ReturnValue_t TestDeviceHandler::initializeLocalDataPool(localpool::DataPool& localDataPoolMap,
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LocalDataPoolManager& poolManager) {
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return HasReturnvaluesIF::RETURN_OK;
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}
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