Update FSFW #45
@ -2,8 +2,8 @@
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#define FSFW_VERSION_H_
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// Versioning is kept in project CMakeLists.txt file
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#define FSFW_VERSION @FSFW_VERSION@
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#define FSFW_SUBVERSION @FSFW_SUBVERSION@
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#define FSFW_REVISION @FSFW_REVISION@
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#define FSFW_VERSION_MAJOR @FSFW_VERSION@
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#define FSFW_VERSION_MINOR @FSFW_SUBVERSION@
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#define FSFW_VERSION_REVISION @FSFW_REVISION@
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#endif /* FSFW_VERSION_H_ */
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@ -1,8 +1,11 @@
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#include "version.h"
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#include "fsfw/FSFWVersion.h"
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void fsfw::getVersion(Version& v) {
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v.major = FSFW_VERSION;
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v.minor = FSFW_SUBVERSION;
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v.revision = FSFW_REVISION;
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}
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const fsfw::Version fsfw::FSFW_VERSION = {FSFW_VERSION_MAJOR, FSFW_VERSION_MINOR,
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FSFW_VERSION_REVISION};
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fsfw::Version::Version(uint32_t major, uint32_t minor, uint32_t revision)
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: major(major), minor(minor), revision(revision) {}
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void fsfw::getVersion(Version& version) {}
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@ -5,14 +5,35 @@
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namespace fsfw {
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struct Version {
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class Version {
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public:
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Version(uint32_t major, uint32_t minor, uint32_t revision);
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uint32_t major = 0;
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uint32_t minor = 0;
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uint32_t revision = 0;
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friend bool operator==(const Version& v1, const Version& v2) {
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return (v1.major == v2.major and v1.minor == v2.minor and v1.revision == v2.revision);
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}
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friend bool operator!=(const Version& v1, const Version& v2) { return not(v1 == v2); }
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friend bool operator<(const Version& v1, const Version& v2) {
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return ((v1.major < v2.major) or (v1.major == v2.major and v1.minor < v2.minor) or
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(v1.major == v2.major and v1.minor == v2.minor and v1.revision < v2.revision));
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}
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friend bool operator>(const Version& v1, const Version& v2) { return not(v1 < v2); }
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friend bool operator<=(const Version& v1, const Version& v2) { return ((v1 == v2) or (v1 < v2)); }
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friend bool operator>=(const Version& v1, const Version& v2) { return ((v1 == v2) or (v1 > v2)); }
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};
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extern const fsfw::Version FSFW_VERSION;
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void getVersion(Version& version);
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}
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} // namespace fsfw
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#endif /* FSFW_SRC_FSFW_VERSION_H_ */
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