Update FSFW #45
@ -45,12 +45,24 @@ void PowerSwitcher::commandSwitches(ReturnValue_t onOff) {
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return;
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return;
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}
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}
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void PowerSwitcher::turnOn() {
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void PowerSwitcher::turnOn(bool checkCurrentState) {
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if(checkCurrentState) {
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if(getStateOfSwitches() == PowerSwitchIF::SWITCH_ON) {
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state = SWITCH_IS_ON;
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return;
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}
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}
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commandSwitches(PowerSwitchIF::SWITCH_ON);
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commandSwitches(PowerSwitchIF::SWITCH_ON);
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state = WAIT_ON;
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state = WAIT_ON;
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}
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}
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void PowerSwitcher::turnOff() {
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void PowerSwitcher::turnOff(bool checkCurrentState) {
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if(checkCurrentState) {
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if(getStateOfSwitches() == PowerSwitchIF::SWITCH_OFF) {
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state = SWITCH_IS_OFF;
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return;
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}
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}
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commandSwitches(PowerSwitchIF::SWITCH_OFF);
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commandSwitches(PowerSwitchIF::SWITCH_OFF);
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state = WAIT_OFF;
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state = WAIT_OFF;
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}
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}
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@ -20,8 +20,8 @@ class PowerSwitcher : public HasReturnvaluesIF {
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static const ReturnValue_t SWITCH_STATE_MISMATCH = MAKE_RETURN_CODE(2);
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static const ReturnValue_t SWITCH_STATE_MISMATCH = MAKE_RETURN_CODE(2);
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PowerSwitcher(PowerSwitchIF* switcher, uint8_t setSwitch1, uint8_t setSwitch2 = power::NO_SWITCH,
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PowerSwitcher(PowerSwitchIF* switcher, uint8_t setSwitch1, uint8_t setSwitch2 = power::NO_SWITCH,
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State_t setStartState = SWITCH_IS_OFF);
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State_t setStartState = SWITCH_IS_OFF);
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void turnOn();
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void turnOn(bool checkCurrentState = true);
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void turnOff();
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void turnOff(bool checkCurrentState = true);
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bool active();
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bool active();
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void doStateMachine();
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void doStateMachine();
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State_t getState();
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State_t getState();
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