Update FSFW #45
@ -1,6 +1,7 @@
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#ifndef FSFW_POWER_POWERSWITCHIF_H_
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#define FSFW_POWER_POWERSWITCHIF_H_
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#include "definitions.h"
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#include "../events/Event.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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/**
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@ -37,7 +38,7 @@ class PowerSwitchIF : public HasReturnvaluesIF {
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* @param switchNr
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* @param onOff on == @c SWITCH_ON; off != @c SWITCH_ON
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*/
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virtual void sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) const = 0;
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virtual void sendSwitchCommand(power::Switch_t switchNr, ReturnValue_t onOff) const = 0;
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/**
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* Sends a command to the Power Unit to enable a certain fuse.
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*/
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@ -51,7 +52,7 @@ class PowerSwitchIF : public HasReturnvaluesIF {
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* - @c SWITCH_OFF if the specified switch is off.
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* - @c RETURN_FAILED if an error occured
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*/
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virtual ReturnValue_t getSwitchState(uint8_t switchNr) const = 0;
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virtual ReturnValue_t getSwitchState(power::Switch_t switchNr) const = 0;
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/**
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* get state of a fuse.
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* @param fuseNr
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@ -1,19 +1,12 @@
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#include "definitions.h"
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#include "fsfw/power/PowerSwitcher.h"
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#include "fsfw/objectmanager/ObjectManager.h"
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#include "fsfw/serviceinterface/ServiceInterface.h"
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PowerSwitcher::PowerSwitcher(uint8_t setSwitch1, uint8_t setSwitch2,
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PowerSwitcher::State_t setStartState)
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: state(setStartState), firstSwitch(setSwitch1), secondSwitch(setSwitch2) {}
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ReturnValue_t PowerSwitcher::initialize(object_id_t powerSwitchId) {
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power = ObjectManager::instance()->get<PowerSwitchIF>(powerSwitchId);
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if (power == nullptr) {
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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return HasReturnvaluesIF::RETURN_OK;
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}
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PowerSwitcher::PowerSwitcher(PowerSwitchIF* switcher, power::Switch_t setSwitch1,
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power::Switch_t setSwitch2, PowerSwitcher::State_t setStartState)
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: power(switcher), state(setStartState), firstSwitch(setSwitch1), secondSwitch(setSwitch2) {}
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ReturnValue_t PowerSwitcher::getStateOfSwitches() {
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SwitchReturn_t result = howManySwitches();
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@ -63,7 +56,7 @@ void PowerSwitcher::turnOff() {
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}
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PowerSwitcher::SwitchReturn_t PowerSwitcher::howManySwitches() {
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if (secondSwitch == NO_SWITCH) {
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if (secondSwitch == power::NO_SWITCH) {
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return ONE_SWITCH;
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} else {
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return TWO_SWITCHES;
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@ -14,28 +14,27 @@ class PowerSwitcher : public HasReturnvaluesIF {
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SWITCH_IS_OFF,
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SWITCH_IS_ON,
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};
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State_t state;
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static const uint8_t INTERFACE_ID = CLASS_ID::POWER_SWITCHER;
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static const ReturnValue_t IN_POWER_TRANSITION = MAKE_RETURN_CODE(1);
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static const ReturnValue_t SWITCH_STATE_MISMATCH = MAKE_RETURN_CODE(2);
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PowerSwitcher(uint8_t setSwitch1, uint8_t setSwitch2 = NO_SWITCH,
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PowerSwitcher(PowerSwitchIF* switcher, uint8_t setSwitch1, uint8_t setSwitch2 = power::NO_SWITCH,
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State_t setStartState = SWITCH_IS_OFF);
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ReturnValue_t initialize(object_id_t powerSwitchId);
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void turnOn();
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void turnOff();
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void doStateMachine();
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State_t getState();
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ReturnValue_t checkSwitchState();
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uint32_t getSwitchDelay();
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uint8_t getFirstSwitch() const;
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uint8_t getSecondSwitch() const;
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power::Switch_t getFirstSwitch() const;
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power::Switch_t getSecondSwitch() const;
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private:
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uint8_t firstSwitch;
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uint8_t secondSwitch;
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PowerSwitchIF* power = nullptr;
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State_t state;
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power::Switch_t firstSwitch = power::NO_SWITCH;
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power::Switch_t secondSwitch = power::NO_SWITCH;
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static const uint8_t NO_SWITCH = 0xFF;
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enum SwitchReturn_t { ONE_SWITCH = 1, TWO_SWITCHES = 2 };
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ReturnValue_t getStateOfSwitches();
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void commandSwitches(ReturnValue_t onOff);
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13
src/fsfw/power/definitions.h
Normal file
13
src/fsfw/power/definitions.h
Normal file
@ -0,0 +1,13 @@
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#ifndef FSFW_SRC_FSFW_POWER_DEFINITIONS_H_
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#define FSFW_SRC_FSFW_POWER_DEFINITIONS_H_
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#include <cstdint>
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namespace power {
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using Switch_t = uint8_t;
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static constexpr Switch_t NO_SWITCH = 0xFF;
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}
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#endif /* FSFW_SRC_FSFW_POWER_DEFINITIONS_H_ */
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