fsfw/src/fsfw/datalinklayer/Farm1StateWait.cpp

34 lines
1.1 KiB
C++

#include "fsfw/datalinklayer/Farm1StateWait.h"
#include "fsfw/datalinklayer/ClcwIF.h"
#include "fsfw/datalinklayer/TcTransferFrame.h"
#include "fsfw/datalinklayer/VirtualChannelReception.h"
Farm1StateWait::Farm1StateWait(VirtualChannelReception* setMyVC) : myVC(setMyVC) {}
ReturnValue_t Farm1StateWait::handleADFrame(TcTransferFrame* frame, ClcwIF* clcw) {
int8_t diff = frame->getSequenceNumber() - myVC->vR;
if (diff < -myVC->negativeWindow || diff >= myVC->positiveWindow) {
clcw->setLockoutFlag(true);
myVC->currentState = &(myVC->lockoutState);
}
return FARM_IN_WAIT;
}
ReturnValue_t Farm1StateWait::handleBCUnlockCommand(ClcwIF* clcw) {
myVC->farmBCounter++;
clcw->setRetransmitFlag(false);
clcw->setWaitFlag(false);
myVC->currentState = &(myVC->openState);
return BC_IS_UNLOCK_COMMAND;
}
ReturnValue_t Farm1StateWait::handleBCSetVrCommand(ClcwIF* clcw, uint8_t vr) {
myVC->farmBCounter++;
clcw->setWaitFlag(false);
clcw->setRetransmitFlag(false);
myVC->vR = vr;
myVC->currentState = &(myVC->openState);
return BC_IS_SET_VR_COMMAND;
}