76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#include "HasActionsIF.h"
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#include "SimpleActionHelper.h"
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SimpleActionHelper::SimpleActionHelper(HasActionsIF* setOwner,
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MessageQueueIF* useThisQueue) :
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ActionHelper(setOwner, useThisQueue), isExecuting(false) {
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}
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SimpleActionHelper::~SimpleActionHelper() {
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}
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void SimpleActionHelper::step(ReturnValue_t result) {
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// STEP_OFFESET is subtracted to compensate for adding offset in base
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// method, which is not necessary here.
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ActionHelper::step(stepCount - STEP_OFFSET, lastCommander, lastAction,
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result);
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if (result != HasReturnvaluesIF::RETURN_OK) {
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resetHelper();
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}
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}
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void SimpleActionHelper::finish(ReturnValue_t result) {
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ActionHelper::finish(lastCommander, lastAction, result);
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resetHelper();
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}
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ReturnValue_t SimpleActionHelper::reportData(SerializeIF* data) {
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return ActionHelper::reportData(lastCommander, lastAction, data);
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}
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void SimpleActionHelper::resetHelper() {
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stepCount = 0;
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isExecuting = false;
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lastAction = 0;
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lastCommander = 0;
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}
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void SimpleActionHelper::prepareExecution(MessageQueueId_t commandedBy,
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ActionId_t actionId, store_address_t dataAddress) {
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CommandMessage reply;
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if (isExecuting) {
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ipcStore->deleteData(dataAddress);
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ActionMessage::setStepReply(&reply, actionId, 0,
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HasActionsIF::IS_BUSY);
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queueToUse->sendMessage(commandedBy, &reply);
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}
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const uint8_t* dataPtr = NULL;
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size_t size = 0;
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ReturnValue_t result = ipcStore->getData(dataAddress, &dataPtr, &size);
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if (result != HasReturnvaluesIF::RETURN_OK) {
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ActionMessage::setStepReply(&reply, actionId, 0, result);
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queueToUse->sendMessage(commandedBy, &reply);
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return;
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}
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lastCommander = commandedBy;
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lastAction = actionId;
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result = owner->executeAction(actionId, commandedBy, dataPtr, size);
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ipcStore->deleteData(dataAddress);
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switch (result) {
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case HasReturnvaluesIF::RETURN_OK:
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isExecuting = true;
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stepCount++;
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break;
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case HasActionsIF::EXECUTION_FINISHED:
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ActionMessage::setCompletionReply(&reply, actionId,
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true, HasReturnvaluesIF::RETURN_OK);
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queueToUse->sendMessage(commandedBy, &reply);
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break;
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default:
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ActionMessage::setStepReply(&reply, actionId, 0, result);
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queueToUse->sendMessage(commandedBy, &reply);
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break;
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}
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}
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