38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#ifndef FSFW_ACTION_COMMANDSACTIONSIF_H_
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#define FSFW_ACTION_COMMANDSACTIONSIF_H_
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#include "CommandActionHelper.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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#include "../ipc/MessageQueueIF.h"
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/**
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* Interface to separate commanding actions of other objects.
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* In next iteration, IF should be shortened to three calls:
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* - dataReceived(data)
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* - successReceived(id, step)
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* - failureReceived(id, step, cause)
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* or even
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* - replyReceived(id, step, cause) (if cause == OK, it's a success).
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*/
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class CommandsActionsIF {
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friend class CommandActionHelper;
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public:
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static const uint8_t INTERFACE_ID = CLASS_ID::COMMANDS_ACTIONS_IF;
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static const ReturnValue_t OBJECT_HAS_NO_FUNCTIONS = MAKE_RETURN_CODE(1);
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static const ReturnValue_t ALREADY_COMMANDING = MAKE_RETURN_CODE(2);
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virtual ~CommandsActionsIF() {}
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virtual MessageQueueIF* getCommandQueuePtr() = 0;
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protected:
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virtual void stepSuccessfulReceived(ActionId_t actionId, uint8_t step) = 0;
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virtual void stepFailedReceived(ActionId_t actionId, uint8_t step,
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ReturnValue_t returnCode) = 0;
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virtual void dataReceived(ActionId_t actionId, const uint8_t* data,
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uint32_t size) = 0;
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virtual void completionSuccessfulReceived(ActionId_t actionId) = 0;
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virtual void completionFailedReceived(ActionId_t actionId,
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ReturnValue_t returnCode) = 0;
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};
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#endif /* FSFW_ACTION_COMMANDSACTIONSIF_H_ */
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